Creature (1)


Here, have a Primer

Welcome to the land of artifact jank! Assuming you've taken a look at the deck list already, you've probably figured out that this deck is artifact-centered, despite being in what's generally seen as the worst artifact color in the game. That being said, I think Green deserves a little bit more credit than it gets when it comes to artifacts. Despite Green's penchant for destroying the card type more than wielding it, the color still has some artifact based tricks up its sleeve.
If you like playing lots of artifacts, but want to go a different route than the classic Breya, Etherium Shaper or Daretti, Scrap Savant decks that usually begin the game with a gigantic target on their back, this deck might be for you! Maybe you're tired of the stigma artifact decks have, that they slow the game to a halt, lock down the board, and have way too many triggers and abilities to keep track of, and want to do all that stuff without being painted as a villain before the game even begins. Or, maybe you're just excited to play with the biggest, baddest, meanest dinosaur of them all - even in a 40 life format, a 12/12 is nothing to sneeze at. Whatever the case, this deck is best suited to people who like going outside the norms set by the color pie, but still want to play a fair game without much politicking.
Ghalta, Primal Hunger is the epitome of a Big Green Card. A 12/12 dwarfs almost anything else on the battlefield, and can attack into even larger armies without fear, and Trample is just icing on the big saurian cake. Where Ghalta really shines, though, is her cost reduction ability. With just 10 power on the battlefield, Ghalta's cost drops from twelve down to a far more manageable two mana. In Green, and especially in EDH, putting 10 power on the battlefield is pretty easy. Rivaled only by the Eldrazi Titans in terms of commander size, Ghalta puts the in ginormous.
I've talked a lot about the fact that this deck is artifact based, but the question on the tip of all your tongues should be why? What's the point of playing artifacts in a color that hates them, with a commander that doesn't synergize with them? Surely you could be playing Sharuum the Hegemon or Arcum Dagsson and have a much better artifact deck than this one? Couldn't you at least play Oviya Pashiri, Sage Lifecrafter, the one Green commander that actually relates to artifacts? I see her right in the decklist!

The answer, my friends, is simple: Metalwork Colossus. This card is similar to Ghalta in a few regards; it's gigantic, and if you're willing to put forth a bit of effort, it's really easy to cast. Plus it can single-handedly reduce our commander to a measly two mana casting cost. The problem is, it requires a pretty heavy artifact theme to be effective. I decided to leave the beaten path and throw myself headlong into this contradictory world of big creatures and synergistic artifacts, and I've never looked back.

Early Game

It's hard to hide the fact that you're playing an artifact deck, but it's easy to pretend you're not playing a good one. Unless you get an explosive start and land Ghalta on turn 3 (which can happen), chances are you want to downplay your effectiveness. After all, if you were playing an artifact deck that was actually good, you wouldn't be playing Green, right? Use that assumption to your advantage, and make sure people know you're not a threat. Yet.

Mid Game

Hey, look at that. It's time to cast Ghalta. At this point, you've got a pretty large force of creatures on the battlefield, and can start swinging at your opponents inferior creatures with no fear of retribution. What's there to worry about? It's not like your opponents can reasonably block Ghalta without losing a bunch of their own creatures - and you'll just cast her again next turn.

In addition to dropping massive beaters, this point in the game should be spent casting artifacts. There's lots of little synergies to the artifacts in this deck, so I won't bother listing them all, but the more you play the more familiar you'll be with them. If you've played artifact decks in the past, you'll probably be able to recognize them easily as they appear.

End Game

Artifact synergies everywhere. You're getting so many beats in that your opponents should fall to just a couple of hits. The onslaught of massive creatures, combined with the synergistic artifact engine, should bring your opponent crumbling to their knees. Pairing the recursion of green with the recursion of artifacts means anything your opponents remove will probably just come back next turn. Even a boardwipe can't stop you now; you've got enough gas to rebuild in just a couple of turns.

Metalwork Colossus: The biggest, baddest, beefiest artifact creature around (barring Blightsteel Colossus, of course.) He's easy to cast, he powers out Ghalta, and he hits like a truck. Plus, he sacrifices artifacts to come back if he ever dies, which is extremely useful in this deck.

Ezuri's Brigade, Avatar of Might Tangle Golem: Slightly smaller, and slightly less easy to cast, these creatures still make a sizable dent in Ghalta's cost. Ezuri's Brigade on its own is a 4 mana 8/8 at almost all times, and should never ever be slept on.

Triumph of the Hordes: Why wouldn't you play this in a deck built around getting a 12 power creature on the board? This card is basically a DIY Blightsteel Colossus, and it's probably your fastest way of ending games.

Mosswort Bridge: This deck is built around getting tons of power on the board very quickly. Why wouldn't you use this card? The opportunity cost is very low, and it even taps for colored mana. Even if you don't hit anything powerful with it, it's still basically free.

Thanks for checking out the deck! Any suggestions would be greatly appreciated.


Updates Add


Nice list! Just off a quick glance I'd recommend swapping out Primeval Protector for Hooded Hydra. You can't always rely on opponents having creatures, and the Hydra replaces itself in the event of a boardwipe. I'd also highly recommend adding a bit more removal to deal with problem artifacts and enchantments. Beast Within, Krosan Grip, Tranquil Grove, Back to Nature, even Elf Replica to keep with the artifact theme, all are good options.

Love seeing decks that don't follow the norm!

December 16, 2017 4:31 p.m.

Thanks for the input on the deck! I like having Primeval Protector in the deck because it's a 10/10 for usually less than 11 mana. On its own, it enables me to cast Ghalta for 2 mana, and my opponents almost always have creatures to reduce its cost. I'll still consider Hooded Hydra though, although I think I've got enough recursion that a boardwipe isn't crippling.

You're right that I should have some more removal. Titania's Song and Semblance Anvil haven't impressed me so far, so I'll swap them out for Elf Replica and Beast Within (both of which have some utility if my opponents aren't running many enchantments.) I'll see if I can work a couple more removal pieces into the deck, though.

December 16, 2017 4:50 p.m.

Inspiring Statuary and Paradox Engine could put in some serious work in this deck.

December 21, 2017 4:53 p.m.

I'm not quite as big a fan of Paradox Engine in this deck as I might be otherwise (maybe because I already have a mono-green deck that abuses it. Inspiring Statuary is a good idea, though. I'll remove Golem Foundry to make room for it.

December 23, 2017 11:34 a.m.

It's interesting. Have you thought of Mycosynth Lattice and Mycosynth Golem essentially giving all your creatures affinity?

Bow of Nylea is a nice way to make your deck more aggressive.

Cards like Primal Vigor will double those counters and double those creature tokens or if you want to shell out the money Doubling Season.

January 3, 2018 10:29 p.m.

Wow, this is super off meta, that's really cool.

I definitely think having Inspiring Statuary in the deck is a must, especially if you're going for that artifact theme. If you want to take that one step further I would definitely suggest Mycosynth Lattice and Mycosynth Golem, you can essentially play out your entire deck from just those two, and everyone else becomes super vulnerable to green artifact removal, but you should be prepared with Darksteel Forge.

And aside from a couple of green creatures that you would loose, (you can always recast Ghalta, Primal Hunger for two with this deck anyways) you could run All Is Dust to remove everyone else's board, which would be nice.

Again, nice job breaking the mold though!

January 3, 2018 10:37 p.m.

guardianhunter19, glad you like the deck! Unfortunately, Mycosynth Lattice, Golem, and All is Dust are a bit outside my price range at the moment, but I'll be sure to find room for them the moment I get a chance. Nevinyrral's Disk does a decent job at imitating All is Dust, though. Inspiring Statuary definitely is a must, however, and I've removed Shrine of Boundless Growth to make room for it.

Thanks for the suggestions!

January 3, 2018 11:17 p.m.

Love this. Great job! +1!

January 3, 2018 11:58 p.m.

Cool deck idea! I'm running Ghalta as a Commander but instead am playing Mono-Green Dredge. I'm relying on undercosted graveyard matters creatures such as Ghoultree and Splinterfright.

Back to your deck, I'd love to see a Steel Overseer in here. A lot of your artifact creatures are small utility creatures (Myr Retriever, Chief of the Foundry, Junk Diver, etc.) and Steel Overseer would help them grow to keep Ghalta cheap. Verdurous Gearhulk is 8 power for 5 mana with 4 of that power spread across your creatures however you want and is an artifact. These +1/+1 counters work well with Arcbound Reclaimer and Hangarback Walker as well.

Prophetic Prism and Terrarion could both be swapped, in my opinion. Mycosynth Wellspring generates card advantage once it's been sacrificed and helps find Forests which seems important given your very low land count. Smuggler's Copter provides card quality and not card advantage, but seems at least worth consideration.

Buried Ruin and Phyrexia's Core both seem good here.

January 5, 2018 5:26 a.m.

Midwest, thanks for all the suggestions! I definitely agree that Prophetic Prism and Terrarion can easily be swapped for Steel Overseer and Mycosynth Wellspring. Verdurous Gearhulk also seems like an awesome addition.

I've swapped a couple of Forests for the lands you suggested, too, but I'm not sure what to try removing for Smuggler's Copter. I'll see if I can figure that one out. Thanks for checking out the deck!

January 5, 2018 7:20 p.m.

So I love your concept here, but I notice how you say you started out wanting to build around Ghalta, and so now I'm conflicted with wanting to add support to your artifact theme OR your commander's game-plan of "fatty tribal", cause I'm not so sure they work well with each other. Let me do a not-so-short breakdown of what I'm thinking.

I'd first point out that Mycosynth Lattice and Mycosynth Golem do not work together like people are saying. The lattice doesn't make cards in your hand into artifacts, so the golem doesn't reduce the cost of creatures that are not already artifacts in your hand. However the Golem would still help you cheat things like Colossus of Akros into play if you've got a ton of artifacts and the Lattice is great with Inspiring Statuary (good call on dropping Titania's Song first btw, that would just blow up your lands with the lattice out). Oddly enough, the Statuary is kinda bad in your current build because it doesn't reduce the cost of your artifact creatures, but I presume this without having tested the build.

Now, to do a light step on actually figuring out artifact support, there's the inherent issue of being green, and I'm not talking about the fact that green usually hates on artifacts. No, my point is that if you are "playing an artifact deck" normally that means one of three things (to me at least): You're aggro/volron with equipment and tokens; you're combo/control with tutors and protection for pieces; or you're playing value engines with your grave as another place to just get your artifacts from. The fact that green can't provide anything past the recursion and maybe the protection effects and tokens is why most people don't play mono-green artifacts. The support isn't necessarily there for the artifacts themselves. This is why Oviya isn't even a great artifact commander as all she does is make artifact tokens and otherwise doesn't care about artifacts at all. No if green does do any artifact strategy the only one it can pull off effectively, in my mind, is the voltron aggro one. Which Ghalta is well suited for, but if you really want to hammer down on building it that way, you'd need to really alter your build from its current point. For one Triumph of the Hordes, while a little sneakier than having Grafted Exoskeleton out, isn't as effective in the long run. Nissa, Vital Force for instance would also be very powerful as a value engine, but your build doesn't have a good slot for it yet.

For building around Ghalta more directly though, and taking the fatty tribal theme focus over artifacts, you've got a ton of options for cards to improve the build without breaking your budget. For card advantage alone you could be playing Life's Legacy. Hunter's Insight, Hunter's Prowess, Momentous Fall, even Traverse the Outlands if that isn't too high (I don't claim to know what your budget is). You also do not seem to have explored the idea of using pump spells as ritual effects for your commander. Aspect of Hydra and Primal Bellow when timed right, and in regards to your commander at least, could be like paying 1 mana to gain 7+. This is not to mention some of the undercosted creatures out there that may not be free to cast but certainly have ways to be far more powerful than they appear. Avatar of Might is one cheap fatty option, but did if you're willing to look at tokens you should also remember that Saber Ants, Broodhatch Nantuko, and Ant Queen are all solid options as well (if completely off flavor)

Anyway, that's some of what I'm thinking about your build and I'm not sure where to delve further unless you've already got it in mind of where you'd want to sit on those extremes. If you don't want to settle for one that's an option too of course, but it is the most challenging as well.

January 6, 2018 1:59 p.m.

TheRedGoat, thank you so much for taking the time to write your thoughts, plentiful as they are. You raise a lot of good points, so I'll try to share my thinking on all of them.

First of all, you're right about Mycosynth Lattice and Mycosynth Golem, and it's a big part of why I haven't decided to included them in the deck or not (aside from the cost, of course; 15 is a bit more than I'm willing to spend.) Inspiring Statuary is less good in this deck than it could be, but I think it's still worth an inclusion for now.

I should probably go back into the primer and reword the section about building the deck around Ghalta. I tried to strike a happy medium between the artifact side of the deck and the powering out my commander half. Metalwork Colossus is the epicenter of these two halves, and it's basically the only reason I went the artifact route in the first place. That being said, I agree with your analysis on various types of artifact decks in EDH, and I think moving forward, I'll be placing a stronger emphasis on the Value Town aspect of artifacts. I've already got a bit of a sacrifice subtheme, with Krark-Clan Ironworks and Trading Post, so it probably wouldn't take too much reworking. I may bolster that a bit as I move forward with the deck. Part of my reasoning is that Metalwork Colossus also lends itself to sacrifice engines very nicely as well.

I think that a voltron artifact deck would suit Ghalta pretty well, and to be honest a decent part of why I'm reluctant to go that route is because I'd need to rework the deck so heavily. I'm already suited more to a value game than an aggro, even if my commander can end things quickly. You mentioned removing Triumph of the Hordes for more consistent infect enablers as a way to lean into aggro, and I agree that it's one of the weaker cards in the deck. On the list of potential removals, it's pretty high, but it's mostly in here as a "gotcha" to take out an opponent or two out of nowhere. The amount of hate that Infect gets makes me reluctant to run a more potent effect, though. It'll probably be removed whether I focus more on aggro or value, to be honest.

I like the idea of some power/toughness value cards, and I do think this deck is slightly lacking in card advantage. Life's Legacy could be a nice effect, but since I already have Rishkar's Expertise I don't know if I'd want more than two mega-draw cards. Traverse the Outlands is cute, but it only has tons of value after I've cast my commander, at which point I probably don't need much more mana.

Moving away from artifact discussion,Pump spells are kind of neat as rituals. I'd never considered that idea before, and I think Primal Bellow at the very least deserves testing. I think that Bellow is the only one I'd be interested in testing, since it has the additional potential of being used to give Ghalta +9/+9 and turn him into a one-shotter (lands willing, of course.) Token generators are another way I could generate some extra power, and it's a big part of the reason Myr Turbine is in the deck right now. You mentioned Avatar of Might as well, and it's funny - when I first started drafting the deck, I originally toyed with the idea of a deck based around cost reduction, rather than artifacts. As the focus shifted, I dropped it in favor of other things, but I'll test it to see if it might be worth an inclusion. (Best case scenario, it ends up being Ezuri's Brigade part 2.)

Once again, thanks a million for taking the time to share your thoughts. There's a lot of great ideas here, and I'll be taking some time over the next few days to test them. You really went above and beyond discussing options for Ghalta acceleration and Artifact synergy, and I appreciate the time and effort that went into this. Happy brewing!

January 7, 2018 1:02 a.m.

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Date added 2 months
Last updated 2 days

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.61
Tokens 1/1 Servo, 0/1 Goat, 3/3 Beast, 1/1 Thopter, 1/1 Construct, 1/1 Myr
Folders Uncategorized, Cool Stuff, Inspiration
Top rank #25 on 2018-01-09
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