Oh boy. Convinced into EDH. I am on somewhat of a budget (aka college student) so suggestions for Alpha Lands are a no....
but all other suggestions are more than welcome!
I'm not a fan of consistency- with the exception of this:
I want to safely be able to get Kaalia out on turn 3 or 4, preferably with haste.
Safely is the key here.
Ya don't need the alpha lands to improve your manabase. Try Dragonskull Summit , Blackcleave Cliffs , Clifftop Retreat , Isolated Chapel , and the filter lands (Rugged Prairie , etc.) And the shocklands should become affordable if they're reprinted in Return to Ravnica.
Lands: Sunhome, Fortress of the Legion , Vault of the Archangel , Dragonskull Summit , Clifftop Retreat , Isolated Chapel , Sulfurous Springs , Battlefield Forge , Caves of Koilos , Graven Cairns , Rugged Prairie , Fetid Heath , Spinerock Knoll
for inspiration my mostly aggro deck deck:edh-heavenly-inferno-edit
Time to go land hunting!!
Thanks for the land lists guys!
also, [Keeblerz]], I didn't even think of Balefire Dragon . It replaces my desire for Thundermaw Hellkite . I'm kinda meh about Caged Sun , because it's expensive to cast, and I shouldn't need to hardcast any of my big angels/demons/dragons, which would be the only thing I need the mana for. I think. I could be completely talking out of my butt here, but I can't see it being worth it.
True but If you go against a blue edh deck they have access to a bunch of cards that send your commander into your library like Spell Crumple , Spin into Myth , and Hinder . It might be a good idea to have a Sun in there just so you have the ability to hard cast in case Kaalia is inaccessible.
could use more land (just a touch though)
I could give a suggestion explosion on good cards for Kaalia, but here's an example for Kaalia Heavenly Rakdos , it has over a year of being played and being tuned. And it along with The Heron Marked Master are starting to get the "no" response when I ask to play edh...
Also you'll almost always have to hard cast your big dudes, after almost every game I have to dig Kaalia out from somewhere in the deck. But Caged Sun isn't a good idea for any 3 color decks, but having lands that tap for more than one are usually enough for Kaalia.
Sigh wouldn't it be great to be able to bring up suggestions from cards in other decks or from the card lists (It'd really save me from listing the 30+ cards I'd want to suggest...)
I never want a deck that people don't want to play. my meta is very casual, and i don't have to win- i have to have fun playing the deck.
I don't normally have to hard cast big dudes, though when I do, I generally have enough mana- or i'm screwed in one color.
My problem is really getting Kaalia out safely, consistently, on turn 3 or 4 or 5. Her safety is generally an issue, because of her low toughness level >.>
If you don't want to become overpowered with Kaalia I'd suggest not aiming to get her out safely consistently. Also the slight increase in mana is actually so you can have the right colors when you want them and it's so you can have consistency (and land boardwipes are sometimes a thing in edh).
Finally Kaalia is easily stoppable if your playgroup eventually despises her reveal to them her greatest weakness: EDH decks full of spot removal and tuck effects, if their decks are built to make you play cautiously then Kaalia loses all her power, generally it's due to people's stubborn and lazy attitude that make them not want to deal with fighting a problem and not wanting to change their deck/playstyle to be able to beat another person's strategy is such a problem casual players don't want to deal with.
Hall of the Bandit Lord can help with giving Kaalia haste
Cards I would drop:
|Date added||2 years|
|Last updated||5 months|
|Legal formats||Commander / EDH, Vintage|
|Folders||Good stuff, Favorite decks|
|Top rank||#21 on 2012-07-26|