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The hells is this?

Familiar with the Four Horsemen? Probably not. Certainly not in Modern, even if you are. So, how does it work? I am ever glad you asked, hypothetical human - we have us some number of infinite combos! You don't write 4 Mesmeric Orb on a registry sheet by accident!

So basically I want to set up the infinite mana combo provided by Grand Architect and Pili-Pala, as a start. This allows for any amount of shenanigans to take place! The one the deck is designed to utilise is the Orb, which mills yourself til you have enough Narcomoebae on the field to kill with Blasting Station activations, which you can repeat infinitely with the shuffle triggers from Emeria - which you can respond to, conveniently enough, to jerk out those other 'Moebae. If you can't just cast the Station, there is also the ability to mill until you have Sharuum, Station, and Rites in the grave to get the combo going in true Horseman style!

I also have the capability of just casting Emrakul. I hear that's okay. Next win-con!

Actually that's it. Dunno what to tell ya. But it is pretty consistent! You can do one of those tricks on turns 3-5 very often - though the few times you can't are frustrating beyond compare! (So many cantrips, practical tutors, and combo pieces, and can't go off? Bah!)

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Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

9 - 7 Rares

25 - 0 Uncommons

8 - 8 Commons

Cards 60
Avg. CMC 2.84
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