Just a bit of chaotic hugging.

The basic concept here is simply to group hug the other players until I can pull off some chaotic shenanigans to pull out ahead. The cards are mostly built around either Group Hug or Chaos, with a few things here and there to help to fenagle the Chaos and work it towards my whims instead of entirely random.

Ideally this deck will win by one of these methods:

1: Winning with someone else's win con through one of the many means of taking other peoples stuff

2: Token overrun of some insanely crazy tokens

3: Using those previous tokens in something like Warp World to generate a high enough permanent count to be able to do it a few times and stay way ahead

4: Extra turns through Timesifter allowing it to power ahead

5: Accidentally making the game unwinnable for everyone through equally overpowering everything.

Things like Propaganda, Asceticism, and Meekstone are obviously there to keep whatever wall I can build in front of me alive long enough to pull off my wacky hijinks.

Riku of Two Reflections as my General is rather obvious, in that he's got the right colors for Chaos and helps me to come out ahead by copying things.

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Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

62 - 0 Rares

13 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.32
Tokens Copy Clone, Goat 0/1 W, Kobolds of Kher Keep 0/1 R, Spirit 1/1 C
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