AKA "Full LOLWUT Narset" -- it can combo off for infinite turns through the pedestrian Final Fortune on an Isochron Scepter with Sundial of the Infinite in play or via insanity involving infinite mana, Gonti's Aether Heart, and Mirror of Fate.

It's also a deck with multiple avenues to remove an opponent's commander FOREVER. Yes, you heard right: This deck can get rid of your Commander, do not pass go, do not collect $200.

The first and most basic method requires a misplay (Albeit one that's easy to provoke at least once). You use a flicker effect like Otherworldly Journey that sets a delayed trigger for its return of the exiled card. If you exile a commander, they can send it to the command zone, but most players probably won't at first since that will cost them mana and time while letting it come back on your end step won't. This is where Sundial of the Infinite(or another End the Turn) comes in: On your end step, with the return trigger on the stack, activate Sundial and end the turn: the trigger is exiled, and the victim remains in exile forever, with no new opportunity to send them to the command zone generated. Whoops. Of course, folks will just send their commanders back home on flicker if you have Sundial showing (and they realize the terrible danger it presents) but after the first game getting that value by bluffing Sundial is worth it, or you might actually land it after throwing out the flicker effect and trap another commander.

The more complicated way that requires no misplay is as follows: Step one is to remove creature-ness from the victim commander. For Planeswalker Commanders and inactive Theros gods this can naturally be skipped. Imprisoned in the Moon or Soul Sculptor will do it. Next, add artifact-ness to the commander with Liquimetal Coating or Mycosynth Lattice, and make them an equipment with Bludgeon Brawl. Equip that equipment to a token with Grip of Phyresis or Magnetic Theft and then phase the token out -- either because it's a token of Crystal Golem (made by Mimic Vat, say), or with Reality Ripple or Vodalian Illusionist. Tokens that are phased out cease to exist, and anything attached to a permanent that phases out itself phases out indirectly. Permanents that phase out indirectly (like the equipment-ized commander) phase back in when and only when whatever they were attached to phases in, so something phased out indirectly by a token will never phase back in. No step in this process causes the victim commander to change zones, resulting in them being lost outside time and space forever! For extra flavor points, do this to Jhoira or Teferi, they'll at least know how it feels. Slam Magnetic Theft on an Isochron Scepter and the process can be repeated arbitrarily to perma-phase whatever displeases you.

So how about that Gonti's infinite turn engine? Presuming you used your Scepter for Magnetic Theft and didn't imprint it on a portal or otherwise get yourself to Final Fortune-on-a-stick, you can still take infinite turns!

  • Step 1: Infinite mana. Rings of Brighthearth, Voltaic Key, and Scorched Ruins with Mycosynth Lattice or Liquimetal Coating to make the ruins an artifact, gives you infinite mana and artifact untaps.
  • Step 2: Play Gonti's Aether Heart and Glassblower's Puzzleknot . Sacrifice the Puzzleknot so you have 8 Energy, then exile the Heart to get your extra turn.
  • Step 3: Play Servo Schematics and sacrifice it to Trading Post. You could loop Servo Schematics here for more servo tokens since you make two and expend one to get the Schematics back, gaining a token every loop with the mana and untaps from step 1, but since you also draw a card every loop and don't have Laboratory Maniac you need to do something to restock your library with draws
  • Step 4: Use Relic of Progenitus to exile your graveyard
  • Step 5: Use Mirror of Fate to replace your library with cards from exile including the Aether Heart, Puzzleknot, and Schematics
  • Step 6: Use Trading Post to trade servo tokens for your Mirror (and relic?) back, then cast them
  • Step 7: Next turn begins. Use the Schematics loop (Schematics on top when you Mirror) to draw Gonti's and Glassblower's, generating some extra Servos beyond what you need to get back the mirror after resetting your library. Each time you use the Mirror, you can draw up to 7 more cards, making more servos.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

42 - 0 Rares

18 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.58
Tokens Copy Clone, Goat 0/1 W, Phyrexian Germ 0/0 B, Servo 1/1 C
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