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The Energy Converter




This deck is really just a burn-aggro standard deck. It uses Thermo-Alchemist, Stormchaser Mage, and Dynavolt Tower with a ton of burn spells to just ping my enemies for a lot of damage. Fevered Visions gives me a way of getting even more cards to trigger Dynavolt, Thermo, and/or Stormchaser and therefore lets me get going even faster than I could otherwise, but it isn't always necessary. The deck normally has the ability to win on turn six as long as I'm able to get two or more creatures out by turn three.



zombiewarfare says... #1

Since you are dipping into blue anyways, maybe drop the Turrets for 4 Trophy Mage to grab Dynavolt Tower and provide a blocker.

March 20, 2017 1:42 a.m.

Blue_Exodus says... #2

zombiewarfare Ive just started playtesting with Stormchaser Mage and Fevered Visions so I think I'll drop to Consulate Turrets for those, but thank you for the suggestion. I might go for Trophy Mage if I decide against Stormchaser Mage

March 20, 2017 4:40 a.m.

nacnud91 says... #3

i would recommend glimmer of genius for some more energy synergies.

March 26, 2017 9:20 p.m.

Blue_Exodus says... #4

nacnud91 I was thinking about putting in some card draw spells like that but I decided that Glimmer was too expensive being that it's four mana, and it took away from the burn centered idea of the deck. Glimmer does provide energy but I don't ALWAYS have dynavolt out so it's not always necessary for that.

March 26, 2017 9:36 p.m.

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Date added 1 week
Last updated 3 days

This deck is Standard legal.

Cards 60
Avg. CMC 2.18
Views 224