The Mimeoplasm is a radioactive Wizard of Ooze whose gelatinous depths are streaked through with cunning green combos, blue spell-sliming counterspells, and resilient black necromancy. The signature magic of this monster is copying creatures from graveyards in lethal combinations.

Now featuring The Wizard of Barge art from the Prime Slime Secret Lair drop!

  • You prefer taking advantage of all zones of play, especially the graveyard.
  • You enjoy combinations.
  • You like to reanimate, counter, and treat your library like a toolbox.
  • You're looking for a resilient deck that has many lines of play.
  • You prefer an unusual commander that can also serve as a wincon.
  • Your meta is filled with graveyard hate.
  • You don't want to win with a combo.
  • You prefer to cast your commander in every game.
  • You don’t like using staple cards.
  • You are on a budget.
  • You dislike slime.

Use Necrotic Ooze to make infinite mana and then finish off opponents with Bloodrite Invoker.

  1. Activate Hermit Druid by paying and to put the entire library in the graveyard as there are no basic lands. This will put Narcomoeba into play for free. If Narcomoeba is in your graveyard or your hand, play a land and that will bring back Bloodghast to the battlefield.
  2. Unearth Fatestitcher into play from the graveyard for . It has haste so use it's ability to a land.
  3. Next, discard any combo pieces from your hand that you'll need in your graveyard (like Devoted Druid, Wall of Roots, Fatestitcher, Channeler Initiate, Thornling, Dread Return, Necrotic Ooze, Bloodghast, Laboratory Maniac, Bloom Tender, Knacksaw Clique and/or Bloodrite Invoker) for free with Phantasmagorian's ability.
  4. Now that you have three creatures in play (Hermit Druid, Fatestitcher, and Narcomoeba or Bloodghast), you can flashback Dread Return by sacrificing them to reanimate Necrotic Ooze aka "Nooze".
  5. Nooze mimics Wall of Roots ability to create .
  6. Pay so Nooze mimics Thornling's ability to give itself haste.
  7. Nooze mimics Devoted Druid to and produce .
  8. Nooze continues to mimic Devoted Druid to which adds a -1/-1 counter.
  9. Now Nooze mimics Channeler Initiate to and remove that -1/-1 counter and produce another mana of any color.
  10. Repeat steps 8 and 9 infinitely gaining two mana each time.
  11. Finally Nooze mimics Bloodrite Invoker to sink all that infinite mana into the vampire's lifedrain ability bringing all opponents to zero life for the win!
    YOU JUST OVERWHELMED THE BATTLEFIELD WITH VAMPIRIC SLIME!

Use Necrotic Ooze to mill all opponent libraries down to zero cards so they die at the beginning of their turn. This combo uses the same first 6 steps of Plan A above but it can also go off when Necrotic Ooze is on the battlefield and both Bloom Tender + Knacksaw Clique are in the graveyard.

  1. Activate Hermit Druid by paying and to put the entire library in the graveyard as there are no basic lands. This will put Narcomoeba into play for free. If Narcomoeba is in your graveyard or your hand, play a land and that will bring back Bloodghast to the battlefield.
  2. Unearth Fatestitcher into play from the graveyard for . It has haste so use it's ability to a land.
  3. Next, discard any combo pieces from your hand that you'll need in your graveyard (like Devoted Druid, Wall of Roots, Fatestitcher, Channeler Initiate, Thornling, Dread Return, Necrotic Ooze, Bloodghast, Laboratory Maniac, Bloom Tender, Knacksaw Clique and/or Bloodrite Invoker) for free with Phantasmagorian's ability.
  4. Now that you have three creatures in play (Hermit Druid, Fatestitcher, and Narcomoeba or Bloodghast), you can flashback Dread Return by sacrificing them to reanimate Necrotic Ooze aka "Nooze".
  5. Nooze mimics Wall of Roots ability to create .
  6. Pay so Nooze mimics Thornling's ability to give itself haste.
  7. Nooze mimics Bloom Tender to and produce 2 mana involving at least 1 .
  8. Now Nooze mimics Knacksaw Clique to and mill an opponent.
  9. Repeat steps 7 and 8 until all opponent libraries have zero cards.

Win with Laboratory Maniac.

A quick reference of competitive alternatives:
Thornling > Blighted Bat
Fauna Shaman > Survival of the Fittest
Glimpse the Unthinkable > Imperial Seal
Bloodrite Invoker > Walking Ballista
Check lands and Bounce lands > Original dual lands and fast mana rocks.

Suggestions

Updates Add

  • Dropped Quillspike in favor of Channeler Initiate as the infinite mana combo steps are simpler and more direct.
  • Dropped the Obelisk Spider combo as it frankly needs creatures in play to do damage to players. Those creatures would need to sustain upward of 120 damage potential which is never going to happen. Losing a win condition required adding in another threat so I solved that in the next edit.
  • Added in more reanimation so Hermit Druid is easier to get via graveyard tutors. Also added Jin-Gitaxias, Core Augur as a way to capitalize on more reanimation being in the deck and to make up for the threat loss from dropping Obelisk Spider. It's also an effective creature to buy time to find Hermit Druid since I'm not running the all-in competitive tutor package.
  • Added in more mana dorks since The Mimeoplasm is a more expected line of play which demands 5 mana more regularly and to assist in Demonic Intent, Eldritch Evolution, and Fauna Shaman creature requirements.

Overall I'm happy that this improves the deck without making it too oppressive. Opponents can still remove or exile Hermit Druid for a full turn before he activates. They can also remove Dread Return, Necrotic Ooze, or Devoted Druid from the graveyard, before the combo goes off. Jin-Gitaxias, Core Augur never lasts for long and graveyard hate eliminates most lines of play. I would have to get lucky with a counterspell or reanimation spell at exactly the right time to survive.

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Casual

100% Competitive

Revision 199 See all

(2 years ago)

+1 Dig Up main
-1 Eternal Witness main
-1 Flusterstorm main
+1 Ponder main
-1 Voidslime main
+1 Vorinclex, Voice of Hunger main
Top Ranked
Date added 5 years
Last updated 1 year
Exclude colors WR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

63 - 0 Rares

14 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.41
Tokens Bird 2/2 U, Spirit 1/1 C
Folders EDG, to try, Combo Deck, Mill Deck, Sultai EDH, Interesting EDH decks made by other people, Interesting , Flubber, Sultai, stuff
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