Sideboard


Welcome to the Dredge Pledge.

This deck revolves around the graveyard. It (un)lives and (un)breaths the stench of dead things.

This deck can keep a majority of two-land hands, due to the powers of Satyr Wayfinder, Grisly Salvage and Elvish Mystic.

The Card Choices

Creatures
  • Elvish Mystic accelerates your mana, while also being a creature.
  • Deathrite Shaman allows you to use your spare lands and spells to generate mana and damage foes, as well as being a good blocker for 1/1 creatures or tokens.
  • Satyr Wayfinder is a great card. Searching lands, milling creatures, and being a creature itself all for two mana is very excellent in this deck.
  • Lotleth Troll is the swiss army knife of this deck. He can single handedly hold back aggro by regeneration, pitch dead creatures, and trample over chumpers. Five stars.
  • Nyx Weaver is neat. Milling two cards per turn might not seem like much, but it stacks up if it sticks around. The ability to Regrow any card for three mana is great in a pinch. 2/3 reach blocks aggro creatures and flyers. The enchantment aspect is also very handy.
  • Nighthowler is very rarely a three drop. You normally bestow it on something, so the opponent has to kill it twice to permanently get rid of it. A very powerful creature. Also, it's an enchantment!
  • Nylea, God of the Hunt is mainly used to just allow your other large creatures to trample over your opponent's blockers. Very rarely will you use her +2/+2 ability. Also, Enchantment.
  • Jarad, Golgari Lich Lord is a huuugge beater. At minimum, he is normally a 5/5, which is real nice for four mana. The ability to regrow himself is great if you are land flooded, and the ability to fling other creatures at your opponent is insane.
  • Shadowborn Demon does it all. Kills creatures (although sadly not Desecration Demon), is a 5/6 flyer, and has a drawback that is either not applicable or is minor in effect (because you sac on of your many Wayfinders or Mystics). All for five mana. Absolute bargain!
  • Soul of Innistrad is a late game card. You normally don't want to see this card in your hand, and it's main use is to exile itself to regrow creatures later in the game. Which is a darn good use if I do say so myself.
Non-creatures
  • Grisly Salvage and Commune with the Gods both play important roles. Both have their advantages. Their main use is to tutor creatures to your hand, but the lands and enchantments can both be very handy sometimes. I do like them both a lot.
  • Strength from the Fallen is the reason you are running so many enchantments. This card is rediculous in multiples, and can win games by itself. Commune with the Gods can find it easily enough. It is so great, but running four is overkill. For two mana. Bonkers.
  • Whip of Erebos is - surprise - another Enchantment! And it can resurrect your other big creatures! And your enchantment creatures for constellation triggers! And life gain for those close matchups! This card does it all! I love it! This is enough exclaimation marks!
  • Urborg, Tomb of Yawgmoth is great for mana fixing. Not much to say about it.
Cards I want to test:
  • Deadbridge Chant could be good. Milling 10 is a blowout. And regrowing some cards or renamimating creatures could be great. And it's an enchantment!

Anyway, thanks for reading. Any advice would be greatly appreciated.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 1 Mythic Rares

21 - 9 Rares

7 - 5 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.58
Tokens Assassin 1/1 B w/ Player Killer
Votes
Ignored suggestions
Shared with
Views