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Red (1)


Our krenko build is honed in on getting low cost creatures (goblins) out on the field making it easy to bounce back from board wipes (one thing goblins hate). so keeping my mana casts at four, its able to easily win as well. creating mass goblins in short spurts is key to making this deck roll well. Also using krenko as a response instead of tapping asap goes a long way. Especially when playing against a new opponent that has never seen it run and catching them off guard with attacking and you drop in seven blockers on instant speed. This deck is always the same out come with 100s of ways to get there. This build will also make it to where you don't have to caste krenko right at fourth land drop. Its built to roll with the punches and get guys out quick. Be careful with this build, as you can go top deck mode. not very often do we go top deck, but when it happens and be a scary thing.

So if you run this build, know that its easy to over extend and takes self control and patients to have an amazing outcome. keep a grip and roll with the hits. Our build has won on 2 lands and a sol ring. Who said  mono red can't win!!!

Best victory= 40million goblins on and infinite goblin drop combo, next turn, all insta-death even those with ghostly prison pay to play. skirk prospector, krenko, mental, GO!!!

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

30 - 0 Rares

19 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.57
Tokens Copy Clone, Emblem Chandra, Torch of Defiance, Enchantment Golem 3/3 C, Goblin 1/1 R, Tuktuk the Returned
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