I wanted to make a Naya deck that didn't focus primarily on Boros Reckoner /Thragtusk/Huntmaster of the Fells  Flip etc, all of the cookie cutter cards found in every Naya deck. What I came up with was a pump deck based around Wild Defiance and double strike creatures. It basically works like the old pump infect, where the goal is to do 10 damage in a single blow, but a double strike creature instead of an infect creature .

I'm looking for any way to improve the deck and make it competitive, so please all and any comments are welcome, I want to know what the community can come up with.

The God Hand

T1 Arbor Elf
T2 Fencing Ace --- Rancor
T3 Giant Growth + Giant Growth + Bloodrush Ghor-Clan Rampager = 13 trample double strike.

Mainboard Breakdown


Ok so after playing with Wild Beastmaster and Sigarda, Host of Herons in the MB for a while, I've decided to swap them out for more double strike creatures. Beastmaster is out because it encourages me to over extend, trying to get as many creatures on the field to benefit from her buff. And Sigarda is out just for being too slow and expensive, she has only been moved to the SB though as she will still be essential against black control.

In their place Markov Blademaster & Hound of Griselbrand, I have had to change the mana base to accommodate them as they are difficult to cast, but I feel having 10 double strike creatures in the MB will make it more consistent.

Hound of Griselbrand is also basically a placeholder for when Savageborn Hydra gets released.

Comments View Archive

airwolf says... #1

Jesus christ, I love this deck. If it weren't for the number of dual/shock lands required to make it, I'd totally be on that to try it out at my next FNM. Looks awesome man, good luck with it.

On another note, this kind of reminds me, slightly, of my Gruul deck where the basis is essentially to get low cost, evasive creatures out and then just buff 'em to hell. Yours is definitely better built though, lol.

April 18, 2013 8:44 p.m.

wreckedd says... #2

Thanks for the comment dude! I'm working on a budget version that will just be Selesnya colours at the moment, that way the shock lands won't be needed as much. It revolves more around humans though, using Wild Beastmaster / Hamlet Captain to boost Fencing Ace , it's just as powerful but a little slower. I'll link you when I've finished it if you like :-)

April 19, 2013 11:59 a.m.

eczernie says... #3

Savegeborn Hydra is very good as a late game bomb, but if you are going for the early kill he is kind of a dead card. I'm not saying he is bad, but with only 4 arbor elfs he will usually come in rather small. If that is your plan, you can then slowly make him bigger, but I feel like kessig wolfrun is a better mana sink. Maybe look into a large bloodrusher, ghor clan is the best one out there but there are some others that can be used to pump for a lot, and still be a good card. Your best bet is probably zhur-taa swine.

April 19, 2013 8:20 p.m.

eczernie says... #4

Also, how's your Jund midrange matchup. It seems like their removal could be very problematic.

April 19, 2013 8:23 p.m.

jaggthemiller says... #5

how does Hound of Griselbrand work in your deck because that looks like a fairly ok card yo have...i just bought a few packs and i got this card [ wrecking ogre ]. its simliar,lil more expensive but without the undying.. you might be interested in that card...check out my deck id like to see your opinion on it if you have time .

April 21, 2013 12:38 a.m.

Mythimine says... #6

Have you ever thought about Ethereal Armor ? T1: Arbor ElfT2: Fencing Ace + RancorT3: Rancor + Ethereal Armor + Giant Growth Swing 11+ DS and you would still have another mana/land open for use.

Sure it's semi cookie cutter but Loxodon Smiter could also find a place here as could Ajani, Caller of the Pride for his -3 if they get a creature out T2 or T3 depending on draw vs, play then your T3 falls apart, however T4 Smiter T5 Ajani -3 on smiter gives you 4/4 flying, double strike and perhaps you boost him and all of a sudden you've got your fencing ace and smiter coming in for a bashing thats a sure fire way to win,

Just my $0.02

April 21, 2013 1:01 a.m.

jaggthemiller says... #7

i use ethereal armor and when my friends just pacifism my creature that i boosted up. i use ethereal armor on another creature :P +6 baby lol

April 21, 2013 1:15 a.m.

wreckedd says... #8

I don't use Ethereal Armor because it's an invitation to get 2 for 1'd. The idea behind the deck was to surprise, people usually don't expect a 1/1 DS to turn into a 13/13 DS, but when you put an ethereal armour on it, they know what is happening and will try very hard indeed to remove it from game.

@ Mythimine Loxodon Smiter is in my sideboard for against control, because he doesn't inherently have double strike I didn't want him in the MB, as it requires using another slot in order to give it DS. But he is essential when against any form of control. And I would probably go with Boros Charm / armed & dangerous over Ajani, Caller of the Pride for giving a creature DS as it is also synergistic with Wild Defiance .

@ eczernie Jund can definitely be an issue, this deck is usually faster than jund aggro, but jund control can tear it apart with sacrifices etc, which is what Sigarda is for, but it is pretty much the only answer for it I have so tends to boil down to luck in that match up (for me anyway).

Thanks for all the comments and +1s guize :-)

April 21, 2013 4:41 a.m.

jaggthemiller says... #9

well everyone has their cards they like to use and cards they dont wanna use :P

April 21, 2013 11:30 a.m.

infinitemana says... #10

This deck could make Five-Alarm Fire playable

April 21, 2013 8:13 p.m.

airwolf says... #11

Yeah, a link to your Selesnya-colored deck would be cool whenever you get around to it, especially since I was thinking that if you dropped the red you could probably add in Silverblade Paladin as well as like.. Druid's Familiar so that you can T1 Arbor Elf , T2 Fencing Ace , T3 Silverblade Paladin , into T4 Druid's Familiar and then probably swing for game T5 or something like that, though Druid's Familiar probably isn't the best choice.

April 23, 2013 12:47 a.m.

wreckedd says... #12

Well I was trying to make it a bit cheaper than an average human deck, as both Champion of the Parish and Silverblade Paladin hike the price up just as much as shock lands do. If you want to have a look:

Wild Humans

Any suggestions are welcome, just remember I'm a stickler for underused cards :-)

April 23, 2013 4:39 a.m.

QUIGIB0 says... #13

Love the deck! though if you were to add revenge of the hunted and casting it for its miracle cost would make it so much better

May 4, 2013 8:56 p.m.

wreckedd says... #14

I think you're right to be honest, I use to have it in there but took it out (not even sure why I took it out to be honest). But I could easily replace Burst of Strength with it and no longer need the pseudo vigilance it provides as Revenge of the Hunted is likely to wipe their board. Thanks dude!

May 7, 2013 5 a.m.

jmoody0612 says... #15

What about Unflinching Courage ?

May 7, 2013 11:40 a.m.

wreckedd says... #16

I'm not really sold on it for this deck to be honest. It's a very powerful enchantment but none of my creatures have any kind of resistance so to put a 3 mana enchantment on them is just asking to be 2 for 1'd. Thanks though!

May 8, 2013 5:02 a.m.

QUIGIB0 says... #17

I would recommend Titanic Growth instead of Selesnya Charm, unless you're completely set on having a little bit of removal for big creatures. It allows you to be more versatile with just one green and one colorless. Also, have you ever using considered Wolf Run?

May 8, 2013 7:47 p.m.

wreckedd says... #18

The trample of Selesnya Charm outweighs any damage benefit Titanic Growth provides, and has way more versatility, allowing me to run fewer creatures in favour of more buffs, as it's also a 2/2 vigilance with flash if I need. And I have considered wolf run, but the deck is quite colour intensive, and doesn't really flow too well with any more than Cavern of Souls providing colourless mana.

May 9, 2013 7:46 p.m.

QUIGIB0 says... #19

Have you ever considered Madcap Skills?

May 13, 2013 10:04 p.m.

Denyzn says... #20

Have you thought about using a Martial Glory or 2. With a wild defiance down it essentially becomes +9/+9 for RW.

May 19, 2013 6:35 a.m.

sugimura says... #21

I just wanted to take a second to say that I love this deck. Love, love, love. In fact, I think I want to take it to FNM next week to try something different and perhaps a bit exhilarating. I had played a version of pump infect back in New Phyrexia and it was a great time (if annoying for the opponent), and Wild Defiance was always a star. It's wonderful to see it being put to good use again. (Not to mention, any deck that gets value out of Revenge of the Hunted gets a thumbs-up from me!)

I do have a couple of quick questions about the parts of the deck I'm not entirely clear on, because I'd like to know your train of thought so I can pilot this thing as smoothly as possible:

1) The Cavern of Souls feels a little bit unwieldy to me, simply because only two of your creatures share Human as a type, and the rest are unique types (Beast, Elf Druid, Hydra), so it's not like it will always be effective unless you're simply naming the type of what's in your hand, which could potentially give the opponent information about what might be coming. Some clarification here of how well it's helped you--especially considering for most spells in the deck it will only produce colourless mana--would be great.

2) Silverblade Paladin can only give double strike to two creatures in the deck that don't already have it, Arbor Elf and Ghor-Clan Rampager . I'm just guessing, but I doubt you're usually going to want to swing in with the Elf, he looks like he's there to support the shocklands more than anything. Although, I suppose he'd do the job quite well with a Rancor on him, so maybe I'm off-base there... As for the Rampager, to the best of my knowledge (which is only having him used against me regularly), he's usually used as a pump spell instead of a 4/4 body, so unless that's his purpose here, it appears as though the Paladin himself is gaining double strike by pairing with whatever is available, and Savageborn Hydra and Fencing Ace already have it, so it's not necessary to pair him with those two.

Other than those simple things (which I'm sure you'll clarify!), the deck looks completely solid to me, and I'm really impressed with how it playtests. Now to put it into practice... +1 for sure. :)

June 16, 2013 10:51 p.m.

wreckedd says... #22

I hear you on Cavern of Souls , I included it originally as a sideboard option, but ended up moving it to the mainboard, as I didn't want to drop it, (there is a lot of control in my meta) in order to make room for other cards in the sideboard. But in plays it has often ended up not being able to cast many instants.

The Silverblade Paladin was in there as a choice out of Markov Blademaster and Hound of Griselbrand , and chose the paladin because it started as a 2/2 and also could make an Arbor Elf or Ghor-Clan Rampager double strike as well.

So I'm going to replace the cavern of souls and add in more colour for the buffs. But not really sure what I can change with the final creature, going to wait till they rotate out till I change it again.

June 20, 2013 6:17 p.m.

sugimura says... #23

It's funny you mention Markov Blademaster because that's exactly where my thoughts were when considering a potential replacement for Silverblade Paladin . I'm so inspired by your deck, I'm testing versions of it with both creatures right now and can't quite tell yet exactly which is better, but I'm currently thinking that maybe the Vampire might actually my favourite of the two options. Both creatures have double-mana requirements, which could theoretically make either of them equally as difficult to cast, so fixing the mana to support the necessary colour is just a slight adjustment (so far I've gone with removing the Cavern of Souls in favour of an additional Clifftop Retreat and Stomping Ground to make red more reliable but not lose out on the green or white, which is obviously necessary).

I absolutely agree with you that the Paladin is a good creature for this deck, coming down as a 2/2 right away and granting Ghor-Clan Rampager double strike if he makes the board as a creature; however, what I seem to be preferring so far is the Blademaster's ability to potentially get bigger by up to two in a single combat phase. Both creatures can get bigger with Rancor and the green pump spells of course, but the Blademaster's second ability makes her more and more dangerous as she hits, and Faith's Shield is the perfect way to ensure that happens--which is why I want to make sure the white sources are plentiful even without the Paladin. The soulbond ability makes the Paladin reliant on other creatures to be available, where the Vampire is somewhat more self-reliant (though admittedly more fragile when she first enters the field).

I'm totally respecting your view on the Paladin though, and I'm glad he fits your playstyle better. I don't want to change your formula too much, either, so I think what I'll do is bring what few changes I finally come up with to FNM tomorrow and give you an update on how it goes so you have a perspective to go with. Thanks again for the idea! :)

June 21, 2013 1:41 a.m.

KrazyCaley says... #24

Sorry about the lack of an AW on this deck; I suck. I'll give you my comments in the likely event that I don't get to it in time.

My thoughts:

You REALLY need at least two more land, I think. I would cut 1x Wild Defiance and 1x Selesnya Charm and add lands. I would also go down to 3x Ghor-Clan Rampager and add 1x Silverblade Paladin - the Paladin is faster, and most of the time, better for you.

July 3, 2013 10:42 a.m.

Inces_Velus says... #25

Look into burning tree emissary. So many turn two combines. And for this deck....Emissary/mauled = two bodies at both 2 power each. Great turn two dropEmissary/tap arbor elf for white/fencing ace/rancor. 2/2 bodyEmissary/mauler effect if you only have red/green mana on field and 2/2 bodyAnd last. Emissary/tap arbor for a 1/1 wurm turn 2. Then you can buff from there

Just having a 2/2 body mid game becomes so useful

Also look into throwing down the 1W enchantment with extort so late game when you buff you can throw white mana out and gain some life. As well as deal a bit of damage. I'd also recommended a tad of spot removal for thrag/reckoner

Nice deck. I'm thinking of editing it to my own meta game

Also tossin 1-2 Kalonian if you can throw down that kinda cash (it's just so OP)

August 14, 2013 1:09 a.m.

Inces_Velus says... #26

Also. I'd think about removing two selesnya charms for two clan defiance. Though it is a sorcery. The removal it does. Throw down 9 mana late game. Deal 7 to a wall your ant get past and 7 to the owner. Or even mid game for 4 mana. A 2 damage to creature and player is very nice (5 mana+ is ideal IMO but still a nice card)

Too much creature base and a simple creature removal takes it down fast. Even if you sideboard these cards; just think about running cards that work off to the side to whittle your opponent down.

August 14, 2013 1:13 a.m.

notKingCole says... #27

+1 just for using my favorite critter, Savageborn Hydra. I love the cncept here, it looks pretty awesome. I bet you've had some spectacular swings with this deck. You should check out my Naya beatdown deck, which uses often double strike as a finisher:

I Don't Hate Little People... Playtest

Modern* notKingCole


March 12, 2015 11:58 a.m.

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This deck is Modern legal.

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Top rank #16 on 2013-05-03
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