Extreme Mono-Blue Control. Your opponent wants to play something? Probably not going to happen.
You counter everything, keep refilling your hand to keep countering and then, when the time is right, you play an Aetherling and win.
While I'm really pleased with how this deck works, it has caused many arguments amongst my friends as to whether it's fun to play or not. It's fun for the person playing it, but the person facing it never really has any fun.
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.