Description

Cromat has always had a soft-spot in my heart (he's eating polar bears) and because I have been playing the game for a long time I have the lands to support 5-colour, so why not?

I used to call this 5-colour good stuff, but I realized that although the deck uses a lot of powerful cards, I specifically avoid degenerate combos. The ultimate plan is a nice consistent overall power level and a commander damage kill with the man. I am constantly swapping cards in and out when I want to try something new, so let's call it 5-colour fun stuff (haven't you ever wanted to Door to Nothingness someone on one turn and then fire off a giant Last Stand the next?).

You mana fix and ramp, playing out whatever fun spells the deck gives to you. Because of the variety of spells the deck is very resilient and can usually find an answer to any board state. Cromat himself is just as resilient; make sure you always leave mana open to protect him with his abilities when he is on the board. You've got exalted triggers to make him bigger and a couple ways to give him double-strike.

Always happy for suggestions and +1's, thanks for looking!

Updates

Wake — June 16, 2013

Out:Unexpected Results , Rootbound Crag

In:Mirari's Wake , Raging Ravine

The wake is just better, my experiment with Unexpected Results has come to an end. I like the idea of having the Ravine in there as an extra creature.


Land swap — May 29, 2013

Out: Vesuva In: Volcanic Island .

With the legendary rule changing Vesuva isn't as useful. Also, my fixing is pretty nuts in this deck now, don't need Vesuva to clone for fixing anymore. Picked up the Volcanic island and would rather run it since I can fetch and it vibes better with Collective Restraint etc.


3 New — April 28, 2013

Out: Odds/Ends , Numot, the Devastator , Spinx of the Steel Wind

In: Treva, the Renewer , Collective Restraint , Prime Speaker Zegana

Replaced Numot and the Sphinx with Treva and Prime speaker mainly because I wanted more green targets for GSZ and Natural Order. Also a nice bit of life gain and card draw from those two. The collective restraint looks nice here since it should almost always be 5 by the mid game.


Changes — April 19, 2013

Out: Supply/Demand . In: Bloom Tender

New toys — April 16, 2013

Out: Plains and Lazav, Dimir Mastermind . In: Fetid Heath and Rafiq of the Many . The land is a no-brainer, makes my mana better. Lazav was fun, but a bit colour intensive despite my mana base and fixing. Finally picked up a Rafiq who fits much better into the deck, beefing up Cromat attacks quite a bit.

Land swaps — April 10, 2013

Out 2xForest in Flooded Grove and Polluted Delta . Who needs basics when you've got cards like these? Anything I had that fetched basic lands is long gone from the deck, down to just 1x plains.

1 for 1 — Feb. 26, 2013

Going to give Merciless Evicion a try instead of Wrath of God . Higher CMC, but more versatility.

Bathory says... #1

I would add a Crystal Quarry , and Cryptic Gateway might be a good way to put creatures onto the battlefield. Fist of Suns can be good too~~

+1

January 11, 2013 10:01 a.m.

Bathory says... #2

And Coalition Victory can be fun haha

January 11, 2013 10:02 a.m.

Lhurgyof says... #3

Bringer of the Red Dawn is pretty good. Maelstrom Wanderer would be neat in here too.

January 11, 2013 10:02 a.m.

zweiducks says... #4

Thanks for the comments.

Bathory, I like Crystal Quarry and Fist of Suns. I will pick up a copy of each. Coalition Victory is banned in the format, unfortunately! That would be a pretty sweet way to win.

Lhurgyof, those are both good choices. I don't own a Maelstrom Wanderer, but I would like to. I used to run the Red Bringer, but swapped him out when I got the black one. I can see myself putting him back in some day, it's a very powerful effect.

January 14, 2013 7:04 p.m.

Rofelos says... #5

I like what you have, wouldn't remove anything. Some of thing things I'm toying with include Charmbreaker Devils Hex Genesis Wave Clan Defiance (meh) Recurring Insight Aurification Collective Restraint and if you feel like it Howling Mine and Temple Bell ect... good luck.

March 13, 2013 1:17 p.m.

zweiducks says... #6

Hey, thanks for the compliment Rofelos. I like the idea of Collective Restraint a lot, I should be taking advantage of all my land types. Charmbreaker Devils could be good for the late game too as I usually have a lot of decent spells in my bin by then. My only concern with the devils is that my group runs a lot of GY hate.

In my experience Hex can be a bit of a trap, it just does nothing if there aren't six targets. You may also find yourself targeting your own creatures to make up the difference, which sucks. Decimate has the same issue, but it's too good not to run.

I usually have enough of my own card draw that I think I will avoid the 'each player draws' route.

March 13, 2013 2:49 p.m.

Mateusz says... #7

+1 for a nice 5-color deck! I would say that Draco and Last Stand might be fun in your deck. Especially since you run Prismatic Omen.

March 19, 2013 9:25 a.m.

timckmorse says... #8

I agree that Last Stand would be a great addition. That card just does so much. Check out my five-color deck, as well. It's only 60 cards but it domnates. Skittles: Taste the Rainbow

March 31, 2013 2:21 p.m.

zweiducks says... #9

Added Last Stand to my maybeboard (to acquire!). Will give it a shot.

March 31, 2013 3:17 p.m.

Can I recommend using Progenitus instead of Cromat ? A 10/10 general with protection from everything goes a long way to ending a game quickly.

April 2, 2013 1:33 a.m.

zweiducks says... #11

Thanks, but the deck was built for the Cromat. I like using all of his abilities.

April 2, 2013 12:21 p.m.

rathalos3000 says... #12

I would like to see Maelstrom Nexus and Enigma Sphinx here ;)

nice deck +1

June 22, 2013 7:40 p.m.

zweiducks says... #13

Hey rathalos3000, I really want to include a Maelstrom Nexus , I've been keeping my eye out for one in trades. I think I would throw it in there in place of the Conflux , even though Conflux can set up big wins in the late game.

Enigma Sphinx is really good, but I am trying to keep my bombs in this deck Green, so I can Natural Order or Green Sun's Zenith them into play.

Thanks for the comment!

June 25, 2013 12:13 p.m.

Arkenzie says... #14

August 17, 2013 10:53 p.m.

Arkenzie says... #15

Disregard my last comment, I didn't see it listed in your deck but I do now.

August 18, 2013 12:37 a.m.

zweiducks says... #16

Yup, Chromatic Lantern is a must! Thanks for looking.

August 18, 2013 9:49 p.m.

sjbennett85 says... #17

Now that you have Prismatic Omen in the list it will certainly be worth it to play Last Stand , which I own, so I will bring it with me when we play next.

October 29, 2013 3:17 p.m.

SauntAlpha says... #18

I really like your deck, it's similar to mine. Can I recommend Life from the Loam for extra effect with your fetch lands? Also, Nature's Lore , Farseek and Spoils of Victory for the dual/shock land ramp. You're vulnerable to Ruination and Back to Basics , add some more basic lands (also targets when recurring fetches) and remove the non-shock/non-dual lands? Add a Sun Titan for another way to get your fetch lands (and other low CMC permanents) back.

Since you like to play creatures and beat your opponents to death, Aggravated Assault , Hellkite Charger , Scourge of the Throne , Aurelia, the Warleader for more attack phases. If you have Bear Umbra , or Sword of Feast and Famine you get infinite attack phases with the first two.

Check out my Cromat deck for more ideas!! Thanks for Collective Restraint that's great, just have to figure out what to cut.

September 9, 2014 10:42 a.m.

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Checkout @ TCG: $2353.41

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2 missing from calculation

Date added 1 year
Last updated 6 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.74
Folders My Commanders, EDH 5 color

Last update 6 months ago

+1 Academy Rector main
-1 Collective Restraint main

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