The deck is pretty much UW control to a Tee. Playing counter spells and board wipes. Using creatures that bounce themselves and/or other creatures back to your hand to draw cards steadily over the game.

Planned changes:

???? for Monastery Mentor : ??? for Mystical Tutor :

Dissipate for Pact of Negation: This one is a hard change to make, I like having Dissipate in the deck just to counter things and make them go away forever, but I also like being able to cast counter spells for no mana. This is a hard change and I may take out a different counter spell just to put this back in the deck.

Luminate Primordial for Karn Liberated: Karn is just so great, he really is. If I can get him into this deck then I want that to happen. the Primordial is very good. and might make it bark into the deck again somewhere after this change happens. But Karn is just gives more options for the game.

Render Silent for Force of Will: This is another no brainier. Render Silent is usually just Cancel and is only sometime better and alot of the time when it is there is very little evidence to that and many players will just find another way to use up there mana anyways.

Suggestions

Updates Add

Over the last few weeks I have picked up a few great cards for the deck.

First of all I picked up two new dual lands Prairie Stream and a Windswept Heath to replace my Azorious Guildgate and my Evolving Wilds.

I've added Spawning Bed instead of Temple of the False God: This is mostly because the games where temple is dead just hurt so much so I have decided to replace it with a card that will draw me cards in the late game.

Reliquary Tower has been removed for Blighted Cataract: While the tower has uses it is never going to be the card that wins games. Where as the cataract will help draw the cards that win the game. I see this as a straight upgrade.

Martial Coup for Aligned Hedron Network: this is a test I am looking run. The Network is great at dealing with large creatures for just four mana and hits almost no creatures in own deck. I think this can be good depending on my meta.

Equilibrium for Venser, the Sojourner: This one is pretty minor. I have found that recently Equilibrium has been under performing. The deck has become more about using a steady steam of tokens to defend and draw cards and am casting overall less creatures. There are only really three cards that synergies with Equilibrium. Where as Venser can do some great stuff in the deck allowing you to use ETB effects or use Planeswalker effects twice in a turn.

Ojutai, Soul of Winter for Ancestral Vision: This was one of the hardest changes to make. Not be because Ojutai is amazing or anything but just because he was a pet card of mine. I love beating in and there are often times where his attack ability is very relevant. But I feel like the ability to just draw three cards for such a small cost of one mana and a bit of time is too big an advantage to pass up on.

Dream Fracture for Cryphic Command: I think we can all just say that this is a fine upgrade and one I am super happy about.

Kor Sanctifiers for Snapcaster Mage: Was not expecting to be able to make this change just because of the cost of it. But I am very happy to include this card. I decided to take this out because it is harder to abuse then other creatures in the deck. And there are so many ways to have this effect in the deck already I feel comfortable that the deck will be fine.

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Date added 9 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

38 - 0 Rares

15 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Bird 2/2 U, Copy Clone, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Gideon, Ally of Zendikar, Emblem Jace, Vryn's Prodigy, Emblem Tamiyo, the Moon Sage, Emblem Venser, the Sojourner, Knight Ally 2/2 W, Soldier 1/1 W
Folders EDH
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