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The Bounty Deck

Casual

Krisbaril


What is this?

This is a deck of clues and other cards meant to be used during a Commander game using the Bounty rules:

What is Different when playing with the Bounty Deck in a Commander Game?

Players have the following three abilities that can be activated whenever they could cast a sorcery.

  • : Add , spend this mana only to activate the abilities of Bounty Permanents you control.
  • : Choose a permanent you don't control, then put one Bounty Marker on it from the command zone.
  • : Move a Bounty Marker you own from one permanent to another permanent you don't control.

Each player has three bounty markers. These can be placed on to permanents other players control as a means to encourage the usage of removal. Whenever a permanent leaves the battlefield, if it had a Bounty Marker on it, each player that contributed to the removal of that permanent other than the Bounty's owner and the permanent's owner draws a card from the bounty deck and casts it without paying its mana cost. This is called "Sharing in the Bounty". If a spell or ability a player controls would become countered by state based actions, the game looks back to see if that spell or effect would have remove the marked permanent, if so, that player shares in the bounty despite becoming countered by state based actions.

The Nitty Gritty

Effects that modify a permanent's layers such as Bonds of Mortality may apply when determining if its controller gets to "Share in the Bounty". The game looks back to check if any dependencies existed that allowed for another player's spells, creatures, or effects to remove a Bounty. An example is a Blightsteel Colossus being destroyed by a Shatter due to the shatter's dependency upon Bonds of Mortality to make the Blightsteel vulnerable. In this scenario both Bonds of Mortality's controller and Shatter's controller draw from the Bounty Deck equal to the number of Bounty Markers on Blightsteel that they don't own.

At the beginning of each player's precombat main phase, they create up to three Bounty Markers in their command zone. A player can't own more than three Bounty Markers. Whenever a player puts a Bounty Marker on a permanent, a marker from their command zone is moved onto the battlefield. Bounty Markers are not counters, they are not able to be proliferated and they are not stopped from being placed on permanents by Solemnity or any similar effect. The effect that places Bounty Markers does not target and is not stopped by Hexproof, Shroud, or Protection from a color. A permanent with protection from a player cannot have Bounty Markers put on to it by the named player. (See: True-Name Nemesis ) A permanent with protection from everything cannot have Bounty Markers put on to it at all. (See: Progenitus )

Whenever a player loses the game, each of that player's opponents draw and cast cards from the Bounty Deck equal to twice the number of Bounty Markers in the defeated player's command zone.

The Bounty Deck is a shared deck. It exists in the command zone and should be within reach of all players. Cards cast from the Bounty Deck are put on the bottom of the deck if they do not resolve into permanents. If multiple Bounty cards would be put to the bottom of the deck, they are done so randomly. If a Bounty permanent would leave the battlefield, put it on the bottom of the Bounty Deck instead of anywhere else.

Card Placeholders

In the Bounty Deck, Confront the Unknown is a placeholder for a Clue Token.

In the Bounty Deck, Prying Blade is a placeholder for a Treasure Token.

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Date added 4 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Rares

9 - 0 Uncommons

47 - 0 Commons

Cards 60
Avg. CMC 2.00
Tokens Beast 5/5 G, Clue, Copy Clone, Treasure
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