"The best offense is a good defense, am I right?"

  • Whiterun Guard, ca. 4E 201

Probably just like every other Arcades, the Strategist deck you'll ever see, except without Wall of Kelp, Wall of Shards, and/or Shield Sphere due to speculators and investors. ಡ_ಡ

With Arcades, every defender is a cantrip. With Arcades, every defender is a beater. To take advantage of these two things, I employ the cheapest and most valuable walls with the biggest booties. Wall of Denial and Tree of Redemption are all-stars; and Wall of Frost, Wall of Junk, Sunscape Familiar, and Crenellated Wall deserve honorable mentions. In general, however, the draw-walls are my favorite -- Orator of Ojutai, Carven Caryatid, Wall of Omens, et cetera. These walls plus Lifecrafter's Bestiary and/or Arcades give us so much value!!!

This deck employs the obvious infinite mana combo with Axebane Guardian and Pemmin's Aura/Umbral Mantle, and there are plenty of fun things to do with it! I choose Pemmin's Aura over Freed from the Real due to the aura's increased versatility. Drift of Phantasms, Chord of Calling, Bring to Light, and pure draw power serve to find any missing pieces.

Things to do with Axebane/Mantle/Aura infinite mana combo:

This whole deck seems to synergize well within itself, especially when it comes to the low power of the creatures within. For consistency, there are cards that fetch our necessary combo pieces and Lifecrafter's Bestiary and Mentor of the Meek for the extra draw.

To get aggressive, Sidar Kondo of Jamuraa and Tetsuko Umezawa, Fugitive let our defenders with conveniently low power slip through our opponents' defenses with ease; all the while toting gargantuan booties due to cards such as Slagwurm Armor, Spidersilk Armor, Stalwart Shield-Bearers, and Tower Defense.

Control cards that care about power that our conveniently low-powered walls avoid include Dusk, Slaughter the Strong(!!!!!), and Meishin, the Mind Cage. Meekstone has been considered, but it just feels too unfun/unfair to play against.

A small counterspell/removal suite, alongside Teferi's Protection, Ghostly Flicker, and Eerie Interlude, help protect our board and/or facilitate our combo, and the latter two have a pleasant synergy with Mnemonic Wall.

There is also a small bit of potential for Voltron if it happens to show up before other combo pieces do. Slap a Darksteel Plate and Slagwurm Armor on Arcades with an Assault Formation or Dragon Throne of Tarkir in play and kill in two hits!

Overall, I think this deck is pretty tight, and it can be fairly consistent though dirdly at times. It can, unfortunately, have do nothing games, it can fizzle hard after a combo gets going, and it suffers pretty badly to removal. And it isn't very interactive with the opponents' boards aside from one-sided board wipes. Bbbbbbuuuuuuuttttttt this deck can just explode out of basically nowhere if given the opportunity!


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Date added 1 month
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.84
Tokens 0/1 Insect
Folders Arcades, Decks
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