Interesting deck concept, I hadn't even heard of Spine of Ish Sah until reading it here.
My biggest concern that I see in this deck would be in how it can handle very aggressive opponents. Does this deck have the pacing to survive long enough until it gets rolling?
+1 from me for being interesting
December 20, 2011 12:58 a.m.
I actually haven't playtested it yet, but I feel with some modifications it can handle aggressive opponents. I've won FNMs with worse Grand Archtitect decks than this, but I did have the help of 4 mainboard Stoic Rebuttal in those. I would like to find a way to get a few counterspells in, but it will be tough to make cuts. Tumble Magnet s are a great against aggro decks, as are Vedalken Certarch s should they survive. Stonehorn Dignitary buys an extra turn, and Venser can do all kinds of shenanigans depending on what is on the field. Mono Red shouldn't be too tough if I can land a Wurmcoil, but a sideboard with Timely Reinforcements will definitely help all Aggro matchups. The mainboard is more oriented towards the control matchup, but it does have staying power against aggro. Thanks!
December 20, 2011 2:19 a.m.
I like the deck, but like the first comment, I could see this not being fast enough, consistently, against aggressive decks. I'd put in Timely Reinforcements . It can buy you a few turns.
December 22, 2011 4:08 a.m.
December 22, 2011 6:34 p.m.
jfriday09 - I'm not really a fan of mainboard Timely Reinforcements or else I would have some in here. It isn't bad against aggro, but against control it does next to nothing. If I upload a sideboard for this, it will definitely be in there as at least a 3-of. Day of Judgment might need to be the way to go mainboard against aggro, or possibly Divine Reckoning since my 1 creature I keep will more than likely be more useful than the 1 an aggro deck keeps. Thoughts?
KorApprentice - Yeah, it does...but I'm not really sure I can make room for it or else it would be in here. I like card:Phyrexia's Core because it's a land, so the only thing it really affects is my colored land count, and it doesn't take up extra spaces. I'd still like to fit a couple more artifacts in, also. I'm not sure that 13 is enough for me to consistently hit metalcraft, but I've still yet to playtest this.
Thanks for the thoughts and comments! This deck will probably be my next little project, so I am really looking to make all improvements that are for the betterment of the deck.
December 26, 2011 12:18 a.m.
if this deck is for fun try out Mindslaver its a troll king lol......especially in multiplayer games haha idk ithink ya can lower ur creature coutn for sum counters/drawpower whichever you like more....
if ya have any time check out my new deck im wokring on .deck:bw-heartless-curse it could really use ur opinion and help...dun 4et to +1 if ya like =)
December 26, 2011 3:10 a.m.
The deck is sort of for fun, but I would like to get it to a competitive state. It's kind of there right now, but I'm not sure what should be changed. I haven't built this IRL yet, so I haven't actually tested it, but the concept was good enough for me to post it. I normally post my decks here before building them so they are in a close-to-perfect state when I begin testing. I'll check out your deck pretty soon.
I haven't really been keeping up with what's been going on with my posted decks on here lately since I started building decks for other people.... Plus work has been killing me with tons of hours these past couple weeks. Anyway, thanks for the +1! Did you get good results from playtesting?
December 31, 2011 3:45 a.m.
Vedalken Certarch is a really great card, you can really make it work here, what about adding a Memnite to fetch with your Mage? It can be a 2/2 with the Architect and also help with metalcraft! I would probably get out the Vensers and the Dignitary for the Stoic Rebuttal s you mentioned, since they can be more helpful (and also, you already have the Spine for controlling the late game). It's a great deck, uses almost all of my favorite cards! Maybe exchange a Spine for a Contagion Engine to help against aggro and also proliferate some counters you can make with Inkmoth Nexus ?
January 1, 2012 12:41 p.m.
Also, +1 from me! Always show some love to the Grand Architect ! :D
January 1, 2012 12:42 p.m.
Well, I might swap a Spine for a Contagion Engine . That seems like a good idea, although the Venser + Spine combo is pretty much the point of the deck, so I doubt he will be coming out. I'll work out some way to get those pesky Rebuttals in there without sacrificing the Vensers, haha. Thanks for the thoughts and support! Go Architects!
January 1, 2012 2:02 p.m.
January 2, 2012 2:43 p.m.
What to take out, though? I think either one would be fine.
January 2, 2012 6:29 p.m.
Although I do enjoy it, I feel you could make it a lot easier to create by replacing some of the cards to make it mono-blue.
Currently your strategy is to get Venser, the Sojourner 's emblem, and then rush the Spine of Ish Sah . Try replacing your late game cards like Sun Titan , with early game creature's that fit your part of artifact control, like Phantasmal Bear . This way, you can tap the Phantasmal Bear and get out things like Wurmcoil Engine by turn 3.
Another thing I think your deck relies on too heavily are the opponent's creatures. Phantasmal Image is only particularly helpful in core illusion aggro, and Phyrexian Metamorph , though helpful in some cases, may not be entirely worth it. Focus more in your own creatures, I would slide in a Steel Hellkite or two for early/late game kickassness.
January 2, 2012 10:50 p.m.
I think you miss the entire point, lol. Venser's +2 ability + Spine of Ish Sah is the combo, not doing anything with his ultimate. Also, the clones ARE for my own creatures... Sun Titan + Phantasmal Image is a very well known and broken combo. The Metamorph can hit tons of relevant stuff, also. I don't see how Phantasmal Bear is artifact control in any way. Vedalken Certarch is a much better 1 drop, and still allows me to have a Wurmcoil Engine turn 3 in some cases.
January 2, 2012 11:52 p.m.
Phyrexian Metamorph works wonders copying Spine of Ish Sah because it's half cheaper and you can sacrifice it with your card:Phyrexia's Core to take it again to your hand and keep casting it! I think you should have 4 Cores and that way you can get rid of Venser+Dignitary and replace them for Stoic Rebuttal or some acceleration keeping only one Venser... What do you think about that?
January 3, 2012 1:48 p.m.
Why does everyone want to get rid of Venser, the Sojourner ? It's the best way to use the spine IMO. I used it before in a Venser control deck and it was devastating when it started going off. Without Venser, Spine of Ish Sah is WAY too mana intensive to be effective. Just saying.
January 5, 2012 9 a.m.
I think that copying it with Phyrexian Metamorph and sacrificing it to card:Phyrexia's Core is a good combo, and you can get some life on the way, and it costs around 5 mana every turn... It should be playtested, don't know what does metalmagic says about that... Does this list run smoothly?
January 7, 2012 11:39 a.m.
SyrJet, you are the winner! You are the first person to comment on this deck in nearly 4 years! I don't know how you found it, because I forgot that I even made this deck. Thanks though, haha.
January 3, 2016 2:11 p.m.
Thanks for responding, metalmagic. I recently made a U/W control deck and I found your deck under the similar decks list. Great work on the deck!
January 3, 2016 3:49 p.m.
migz516 because this was a Standard deck when Scars block was standard.
March 21, 2016 2:17 a.m.
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|Date added||5 years|
|Last updated||4 years|
This deck is not Modern legal.Highlight illegal cards
|Illegal cards||Trinket Mage, Phantasmal Image, Seachrome Coast, Inkmoth Nexus, Contagion Engine, Vedalken Certarch , Treasure Mage, Phyrexian Metamorph, Mox Opal, Tumble Magnet , Wurmcoil Engine, Venser, the Sojourner, Stonehorn Dignitary, Sun Titan, Buried Ruin, Chimeric Mass , Phyrexia's Core, Solemn Simulacrum, Spine of Ish Sah, Grand Architect|
|Folders||decks, Interesting Decks|
|Top rank||#10 on 2011-12-30|