pie chart

pie chart The Art of Undying.

Modern*

H1dden-Pr0cess


Description

A pretty fun and suprisingly Aggro Undying deck.

+1's or comments if you'd like.

Suggestions

Updates

Comments

vomel says... #1

Almost looks like mine.. The difference is I used some sacrifice engines like Feed the PackMTG Card: Feed the Pack, Rolling TemblorMTG Card: Rolling Temblor, FlingMTG Card: Fling and Skirsdag CultistMTG Card: Skirsdag Cultist. Added a couple of LumberknotMTG Card: Lumberknots to have an end game edge. Try it, you'll definitely love it.

March 7, 2012 1:45 a.m.

MattBostelaar says... #2

I'd -4 Mountains +4 Forests

You've got heavy green weighted stuff that you wanna hit. (turn 2 and 3) and very few red cards that need to come out quickly

March 7, 2012 7:12 a.m.

Agbu says... #3

I like it. I took a slightly different take on it, mine's still a work in progress though. Death is just the beginning.

March 7, 2012 10 a.m.

Narzick says... #4

I like it, nice job. :D

March 7, 2012 10:55 a.m.

makiba says... #5

needs 4x Hex parasites. Keeps that undying going a lot better than most. Might put it in in place of the stalker. Could also splash g/b r/b dual lands to help not pay so much life, but it's not necessary.

With it on the field, 1 mana + 2 life = creature gets to undye again.

March 8, 2012 1:20 p.m.

jeruroku says... #6

@makiba: hex parasite is too costly for what it does.

March 8, 2012 1:25 p.m.

makiba says... #7

2 life and 1 mana is too costly to keep a 5 or 6 drop creature from that tragic slip? That's why I said it might be a good add in for the stalker, whos usually just a 5 cost 4 power...

March 8, 2012 1:41 p.m.

H1dden-Pr0cess says... #8

I love hex for what it does. But it changes the game play of this deck entirely. It's meant to be an aggro undying deck, where as Hex kind've slows me down and makes me put more thought into my moves. I have made a deck previously that abused hex with undying, but it's not really fitting for here.

Thanks for the idea though.

March 8, 2012 1:49 p.m.

makiba says... #9

Well it (In my mind) doesn't have to change much, Just put him on the board and keep going as usual, if the mana is right and the opponent ignores hex then whoppee you take away one of their removals for next to nothing, and if not they just don't kill your creatures cause hex is on the field.

Also, its really screws over illusions.

March 8, 2012 2:04 p.m.

Jay-El says... #10

I was playing R/G Undying for a while, and I absolutely loved it. However, when I came upon a few Hellriders, I decided to shift the focus away from undying and go with a R/G aggro theme with a few Undying creatures left (4 Geist, 2 Young Wolf, 2 Pyreheart, 1 Vorapede).

The main difference between our decks was that I had a couple Birthing Pods. Nothing like podding a Young Wolf, getting a Geist and the wolf back... then podding the geist next turn, still swinging because of undying/haste and grabbing a pyreheart... then podding the pyreheart next turn into a Hellrider and getting the pyreheart back...

March 8, 2012 2:34 p.m.

I like it plus 1. I have something similar but with green undying and white removal. Check it out The Howlpack Redemption (PLEASE COMMENT)

March 9, 2012 11:57 a.m.

I've played with some undying, and I feel like you need some FlingMTG Card: Fling.

When you combine FlingMTG Card: Fling with undying, you get some really complex, but still very aggro combat tricks.

March 10, 2012 8:12 p.m.

BawwPixels says... #13

what about Kessig Wolf RunMTG Card: Kessig Wolf Run?

March 10, 2012 10:43 p.m.

cobracon7 says... #14

Splash some black for Black Sun's ZenithMTG Card: Black Sun's Zenith and Carnifex DemonMTG Card: Carnifex Demon then who needs Hex ParasiteMTG Card: Hex Parasite? You can board wipe and bring all your stuff back +1/+1, even if they already have it. Check out my undying take Pod of Hatebound

March 11, 2012 5:05 a.m.

@cobracon7

Adding -1 counters does not cancel the +1 counters, the creature would just have both counters at once.

March 11, 2012 1:23 p.m.

rap5525 says... #16

don't mean to be rude. just trying to help :)

@Elizabeth_the_Dragon

actually putting a -1/-1 counter on a creature with a +1/+1 counter would remove the counter.

G3.35d - If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. This is a state-based effect; see Rule 420.5n

@cobracon7

however if you board wiped with Black Sun's ZenithMTG Card: Black Sun's Zenith the creature would die

704.7. If a state-based action results in a permanent leaving the battlefield at the same time other state- based actions were performed, that permanents last known information is derived from the game state before any of those state-based actions were performed.

Example: You control Young Wolf, a 1/1 creature with undying, and it has a +1/+1 counter on it. A spell puts three -1/-1 counters on Young Wolf. Before state-based actions are performed, Young Wolf has one +1/+1 counter and three -1/-1 counters on it. After state- based actions are performed, Young Wolf is in the graveyard. When it was last on the battlefield, it had a +1/+1 counter on it, so undying will not trigger.

the only way it could possibly trigger again is if the creature survies the -1/-1 counters placed on it.

--OR--

Let's say a Geralf's MessengerMTG Card: Geralf's Messenger with a +1/+1 counter and a Diregraf CaptainMTG Card: Diregraf Captain are on my opponent's board.

If I use Black Sun's Zenith for 3 counters undying will trigger.

When state-based effects check first, the Captain will die and the Messenger will have a +1/+1 and -1/-1 which cancel out. State-based effects check again, and the Messenger dies, since it lost the +1/+1 from the Captain. Since the +1/+1 counter was canceled out before the Messenger died, the Messenger will return with a +1/+1 counter.

they talk all about it in this forum

http://forums.mtgsalvation.com/showthread.php?t=390758

sorry for the long comments too...

and i +1 this deck though i'd swap a few MountainMTG Card: Mountains for Forests

March 12, 2012 6:09 a.m.

cobracon7 says... #17

I had multiple judges say that +1s and -1s cancel, so as long as I only do leathal, ex: Young WolfMTG Card: Young Wolf with a +1/+1 the Sun for 2 would bring it back. If I did it for 3 or more than it would not come back because it is dying from the Sun, not the loss of the counters. So yes, the sun has to be exact for it to work, that's what Carnifex DemonMTG Card: Carnifex Demon is for, do it one at a time...

March 12, 2012 2:35 p.m.

rap5525 says... #19

from my understanding that effect of the black sun for 2 would kill the Young WolfMTG Card: Young Wolf. since it died and the last state it had was with a +1 counter on it then it would just die. like you said you would have to give it a single -1 counter to keep it around.

http://blogs.magicjudges.org/rulestips/2012/02/undying-creatures-and-black-suns-zenith/

March 17, 2012 5:08 p.m.

Wabbbit says... #20

nice deck. points for u.

March 19, 2012 2:48 p.m.

Wurmlover says... #21

you need to splash some black to add in Retribution of the Ancients, because then you could make a burn combo with Flayer of the Hatebound + Nearheath Stalker + Retribution of the Ancients

April 18, 2016 7:19 p.m.

Please login to comment




Compare to inventory
Date added 5 years
Last updated 5 years
Legality

This deck is not Modern legal.

Highlight illegal cards
Illegal cards Incinerate , Whipflare , Llanowar Elves , Viridian Emissary , Shock , Copperline Gorge , Hunter's Insight
Cards 60
Avg. CMC 2.72
Tokens 5/5 Wurm, 3/3 Beast, */* Ooze
Folders /Applications/cockatrice/decks, Decks I Like, <$ modern, Good decks
Top rank #6 on 2012-03-16
Views 9810