Almost looks like mine.. The difference is I used some sacrifice engines like Feed the Pack, Rolling Temblor, Fling and Skirsdag Cultist. Added a couple of Lumberknots to have an end game edge. Try it, you'll definitely love it.
March 7, 2012 1:45 a.m.
I'd -4 Mountains +4 Forests
You've got heavy green weighted stuff that you wanna hit. (turn 2 and 3) and very few red cards that need to come out quickly
March 7, 2012 7:12 a.m.
I like it. I took a slightly different take on it, mine's still a work in progress though. Death is just the beginning.
March 7, 2012 10 a.m.
needs 4x Hex parasites. Keeps that undying going a lot better than most. Might put it in in place of the stalker. Could also splash g/b r/b dual lands to help not pay so much life, but it's not necessary.
With it on the field, 1 mana + 2 life = creature gets to undye again.
March 8, 2012 1:20 p.m.
2 life and 1 mana is too costly to keep a 5 or 6 drop creature from that tragic slip? That's why I said it might be a good add in for the stalker, whos usually just a 5 cost 4 power...
March 8, 2012 1:41 p.m.
I love hex for what it does. But it changes the game play of this deck entirely. It's meant to be an aggro undying deck, where as Hex kind've slows me down and makes me put more thought into my moves. I have made a deck previously that abused hex with undying, but it's not really fitting for here.
Thanks for the idea though.
March 8, 2012 1:49 p.m.
Well it (In my mind) doesn't have to change much, Just put him on the board and keep going as usual, if the mana is right and the opponent ignores hex then whoppee you take away one of their removals for next to nothing, and if not they just don't kill your creatures cause hex is on the field.
Also, its really screws over illusions.
March 8, 2012 2:04 p.m.
I was playing R/G Undying for a while, and I absolutely loved it. However, when I came upon a few Hellriders, I decided to shift the focus away from undying and go with a R/G aggro theme with a few Undying creatures left (4 Geist, 2 Young Wolf, 2 Pyreheart, 1 Vorapede).
The main difference between our decks was that I had a couple Birthing Pods. Nothing like podding a Young Wolf, getting a Geist and the wolf back... then podding the geist next turn, still swinging because of undying/haste and grabbing a pyreheart... then podding the pyreheart next turn into a Hellrider and getting the pyreheart back...
March 8, 2012 2:34 p.m.
I like it plus 1. I have something similar but with green undying and white removal. Check it out The Howlpack Redemption (PLEASE COMMENT)
March 9, 2012 11:57 a.m.
I've played with some undying, and I feel like you need some Fling.
When you combine Fling with undying, you get some really complex, but still very aggro combat tricks.
March 10, 2012 8:12 p.m.
Splash some black for Black Sun's Zenith and Carnifex Demon then who needs Hex Parasite? You can board wipe and bring all your stuff back +1/+1, even if they already have it. Check out my undying take Pod of Hatebound
March 11, 2012 5:05 a.m.
Adding -1 counters does not cancel the +1 counters, the creature would just have both counters at once.
March 11, 2012 1:23 p.m.
don't mean to be rude. just trying to help :)
actually putting a -1/-1 counter on a creature with a +1/+1 counter would remove the counter.
G3.35d - If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. This is a state-based effect; see Rule 420.5n
however if you board wiped with Black Sun's Zenith the creature would die
704.7. If a state-based action results in a permanent leaving the battlefield at the same time other state- based actions were performed, that permanents last known information is derived from the game state before any of those state-based actions were performed.
Example: You control Young Wolf, a 1/1 creature with undying, and it has a +1/+1 counter on it. A spell puts three -1/-1 counters on Young Wolf. Before state-based actions are performed, Young Wolf has one +1/+1 counter and three -1/-1 counters on it. After state- based actions are performed, Young Wolf is in the graveyard. When it was last on the battlefield, it had a +1/+1 counter on it, so undying will not trigger.
the only way it could possibly trigger again is if the creature survies the -1/-1 counters placed on it.
If I use Black Sun's Zenith for 3 counters undying will trigger.
When state-based effects check first, the Captain will die and the Messenger will have a +1/+1 and -1/-1 which cancel out. State-based effects check again, and the Messenger dies, since it lost the +1/+1 from the Captain. Since the +1/+1 counter was canceled out before the Messenger died, the Messenger will return with a +1/+1 counter.
they talk all about it in this forum
sorry for the long comments too...
March 12, 2012 6:09 a.m.
I had multiple judges say that +1s and -1s cancel, so as long as I only do leathal, ex: Young Wolf with a +1/+1 the Sun for 2 would bring it back. If I did it for 3 or more than it would not come back because it is dying from the Sun, not the loss of the counters. So yes, the sun has to be exact for it to work, that's what Carnifex Demon is for, do it one at a time...
March 12, 2012 2:35 p.m.
from my understanding that effect of the black sun for 2 would kill the Young Wolf. since it died and the last state it had was with a +1 counter on it then it would just die. like you said you would have to give it a single -1 counter to keep it around.
March 17, 2012 5:08 p.m.
April 18, 2016 7:19 p.m.
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|Date added||5 years|
|Last updated||5 years|
This deck is not Modern legal.Highlight illegal cards
|Illegal cards||Incinerate , Whipflare , Llanowar Elves, Viridian Emissary , Shock, Copperline Gorge, Hunter's Insight|
|Tokens||5/5 Wurm, 3/3 Beast, */* Ooze|
|Folders||/Applications/cockatrice/decks, Decks I Like, <$ modern, Good decks|
|Top rank||#6 on 2012-03-16|