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"That's a big 'ol shrimp!" :V

This deck is about just a boring normal island and totally not a giant Lovecraftian sea monster. C; When Commander 2018 got revealed I thought this guy was by far the most interesting concept for a commander. Took me quite a while to figure out what to do with him but I've finally got an idea for the deck that I'm satisfied with. The deck breaks down into two main parts: Voltron and Combo. Let's take a look at the first half.

Voltron

One of the best and most unique things about Arixmethes is that he starts out as a land not a creature, meaning lots of boardwipes such as Cyclonic Rift have no effect on him. This also means we can abuse our OWN boardwipes to keep control of the board, until it's a good time for Arixmethes to wake up, and this deck has no shortage of those. Cards like Devastation Tide , Kederekt Leviathan and even Perilous Vault can be used to effectively control the board while leaving our commander to get his beauty rest.

Once the COAST (get it?) is clear, you can RELEASE THE KRAKEN! After Arixmethes has been awoken we have various spells and abilities such as Artful Dodge , Rogue's Passage , or Aqueous Form to simply give him evasion and swing in! With his massive 12/12 body it won't take long to take out an opponent.

Once you have removed the most annoying player/immediate threat it's time to kick the deck into overdrive and close out the game. But how do we accomplish this? While Arixmethes can two shot our opponents with commander damage this is still a slow and risky strategy and it won't work every time. This is where the second half of our deck, "Combo" comes into play.

Combo

One of the best things about Arixmethes is that he taps for (UG) which turns out when paired with either Freed from the Real or Pemmin's Aura produces infinite green mana. NOTE Arixmethes must be a creature for this to work. But this strategy can actually work with several other creatures in our deck as long as we have at least one island. The other potential engines for this combo are Ley Weaver , Argothian Elder , or Krosan Restorer (if you meet the threshold requirement). Once you have gotten infinite mana it's just a matter of casting either Stroke of Genius , Blue Sun's Zenith , Genesis Wave or Thrasios, Triton Hero to draw/play our whole deck and get either Walking Ballista or Goblin Cannon out to kill the table (you of course can also use the infinite mana with Zenith or Stroke to deck out an opponent). We also have a back up combo in the form of Abundant Growth + Words of Wind to bounce all of our opponent's permanents, which after casting WoW also goes infinite with just green mana.

Conclusion

So that's basically it. Please comment, lemme know what you think. I wanted to try something a little different with Arixmethes other than the sea monster tribal decks I've seen so much, and I really wanted to take advantage of him being able to produce infinite mana for some kind of combo. Thanks in advance!

NOTE: Arixmethes is a very strange card, to better explain it or answer any questions you might have I will defer you to the official rulings laid out here

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61% Casual

39% Competitive

Top Ranked
Date added 1 year
Last updated 1 month
Key combos
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.98
Tokens 3/3 Beast, 1/1 Elemental, Clue
Folders Intriguing Concepts, My decks! :D, Fun decks
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