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Right now, since I'm missing a card, so one of my Dungeon Geists is replaced with a Detention Sphere ].
Three drops are the sweet spot here. The big hitters are Loxodon Smiter and Geist of Saint Traft . If I can play them turn 2 (about a third of the time, it seems) and Silverblade Paladin on turn three, I'm pretty set, constantly swinging with 4/4 doublestrike. Then the deck's job is to make due with that while getting ready for Sigarda, Host of Herons or Wolfir Silverheart for support.
There's a bit of control with the Azorius Charm s to make sure Geist doesn't die right away by removing blockers. The Restoration Angel s are to save Geist if need be (and it's a nice flyer), and so are the Rootborn Defenses , plus that populates the angel, and Artful Dodge protects him too, and that guarantees two more damage.
There's a lot going on here. You might want to figure out which deck you're trying to build.
I would Focus more on your beaters. The smiter, Wolfheart, and the Silverblade. Instead of the familiar I would add another mana dork (arbor elf?). And cut the skyknight. It's fine, but it doesn't mesh well with the rest.
I'll put in up to two Arbor Elf s, but that's it until Gatecrash. If I take out the familiar and the skyknight, what should I put in? Presumably more beaters, but should I just do more of the same beaters? (Already tried Thragtusk , didn't really work).
I've noticed that card:Alchemist's Refuge only occasionally helps me out, and it's usually for a surprise Rancor . If I take those, the skyknight, and the familiar out, and add in the Arbor Elves, I have six things to replace. Thoughts? Maybe I'm missing a good, cheap creature that I forgot about.
Oh, I'll put a few Restoration Angel s in to save Geist if need be. Any other suggestions for my remaining unfilled cards?
Azorius Charm Selesnya Charm Would be a way better fit than the Inaction Injunction and Artful Dodge . I would use Oblivion Ring instead of Detention Sphere both do what you want them to but mana cost on Oblivion Ring is much easier to make. Cut to 3x Geist of Saint Traft you want him every opener but he is legendary, and that means dead card space if he is already on the board.
I really like the unblockability and replayability that comes with Artful Dodge, but I can certainly see your point about the charms vs. Inaction Injunction . I'll make those switches for sure.
-1x Geist, -2x Injunction, -1x Restoration Angel , -2x Detention Sphere
+2x Azorius Charm , +2x Selesnya Charm , +2x Oblivion Ring
Sound good? Thanks for your insight; I really appreciate it.
| Date added | 7 months |
| Last updated | 7 months |
| Legal formats | Standard, Extended, Legacy, Vintage, Commander / EDH, Modern |
| Sets | |
| Cards | 60 |
| Avg. CMC | 2.58 |
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makearunforit says...
3 terminus, 2 supreme verdict and 2 temporal mastery doesnt exactly scream aggro at me. also having 6 as the height of the curve seems bad for aggro. you want to be getting in for 2's and 3's as quickly and as often as possible. im trying to achieve a similar build but slightly more midrange, aggro in white suffers alot without hero of bladehold. bant also seems best for a tempo/midrange build. I went for ajani 3.0 to make my early threats even bigger. loxodon and geist on t2 followed up by t3 ajani is scary. rancor is a winner for this deck. check my version see what you thinkalex
October 3, 2012 1:18 p.m.