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That's a Heck of a Swiss Army Knife You Got There

Standard Aggro Budget RW (Boros)

Runlue


Description

You know the saying, "It's better to have it and not need it than to need it and not have it"? Valduk has taken this piece of advice to heart. I think he would make a great Boy Scout.

Anyways, welcome to a sweet budgetish standard deck! I have been away at college for a long while, and just recently got back into playing Magic, and was roped in to a release draft for Dominaria. I ended up getting 2 of this sweet boi, and made a sweet and super fun deck around him that SUCKED FAT DONKEY BALLS. So out of the sheer inspiration of failure, I wondered, "what would happen if he could actually do stuff in constructed?" Thus, the idea for this deck was born.

The plan is simple; build up early and quick, drop Valduk on turn three, make ALLLLLLLL of the elementals, overwhelm the opponent, receive all of the ladies. Or men. Whatever you're in to.

Everybody else is there to help with the sweetness of Valduk and his Swiss army knife. Here's a card breakdown that is super simple and quick and boring and stuff.

Valduk, Keeper of the Flame is our main BOI of the deck. His ability can get pretty whacky in this deck, allowing for a huge army of elementals swinging in every turn. If he stays alive, your opponent doesn't.

Champion of the Flame is our secondary win-con, as he can get big and stupid fast, especially with the low cost equipment you will be seeing in about 30 to 60 seconds, depending on how fast you can read this. Trample is nice, and can help get the last bit of damage we need to close out games.

Danitha Capashen, Paragon is awesome, as she provides a sweet little bonus for our project here, making everything we need to make the deck explode for cheaper. My only regret with her is that she's 3 mana, but she can protect herself fairly well in the early game with her abilities alone. Sweet package if I do say so myself.

Sram, Senior Edificer gives us card draw in a deck that desperately needs some. Since we're so aggro, we can dump a hand very quickly, and Sram can help us immensely.

For our equipments and auras, we have a sweet and cheap package of Cartouche of Zeal, Honed Khopesh, Frenzied Rage, Short Sword, and Giant Spectacle. The Cartouche is probably the best one in the deck, giving a really important ability involving completely taking out one of their blockers. We can have 7 (8 if you want to) copies of Giant Spectacle because of the printing of Frenzied Rage, and menace is a very relevant ability in this deck. The Khopesh and Sword are in here as really cheap equipments that are simply designed to be fast ways of getting out more and more elementals. Anything with an equip cost of not 1 is going to be very hard for me to consider, just because of the speed of this deck.

Finally, our removal package consists of Cast Out, Seal Away, and Lightning Strike. Cast Out is just in general an amazing card, but I honestly considered not even putting it into the deck simply because of the 4 mana clause. That is a lot of mana for us to be playing here, but I think the upside is worth it, especially given the cycling it has. Seal Away is great cheap removal, and can take out early attackers as if they were nothing, and can stall their mid-game threats. Lightning Strike is probably my favorite red card outside of the Bolt in red, and having it with us can provide us with solid spot removal as well as a way to get in a few extra needed points of damage to finish off opponents.

Lands are self-explanatory. They give you mana. What more would you ask them of. They are a simple card with a simply purpose; to help you not die.

Welp, that's the deck. If you think it's cool or whatever, upvote it pls. If you have any suggestions, feel free to make some, it has come to my attention recently that I am pretty trash at this game so plshelpme. Thanks!

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Alright guys, I'm calling it. This deck can take you places, you just need more luck than me. I went 2-2 tonight, and it was a heck of a final fight trying to get that third round win. Before I discuss what changes I will be making and considering (and boy that will be a fun read), I'll give a little breakdown of my night and where I think things went wrong.

Disclaimer; The only thing I had in my sideboard for this event was 4 Abrade's. Other than that, I was card for card in the previous list.

Round 1: R/B Artifacts, 2-1

This was fun, and the deck performed very well in this match. My only issue in the one game I lost was early Fatal Pushes and Lightning Strikes taking out my creatures early, keeping me out of the game for him to swing in with 2 Scrapheap Scrounger's. Cast Out and Seal Away are champions in this matchup, removing Chandra, Torch of Defiance before she gets annoying and the Scroungers to avoid any res effects. Valduk proved to gruesome for his deck to handle.

Round 2: Grixis Control, 0-2

Okay, so I hated this match because the first game I got two, count it, TWO lands in TWENTY TURNS. He was just as concerned and annoyed as I was, and felt that that wasn't any fun to play against, something I completely agree with. The second game was just as bad, and although I hit my lands this time, he drew literally every type of removal spell in his deck. This matchup alone instilled in me the importance of the changes I am making to this deck.

Round 3: Mono Green Stompy, 2-0

This is our best matchup. If they have no way of interacting with our creatures, there is nothing stopping us from just building up a fat Champion or 4 elementals a turn. Not much to say about this matchup, other than Seal Away vs. Llanowar Elves is hilarious.

Round 4: Mono Red Aggro, 1-2

If draws were a little bit better, I could have taken the third game, but sadly, luck was not on my side this time. It was just another game to prove that removal is this decks Achilles heel. Lightning Strikes and Magma Sprays proved too annoying early game against this deck to keep us in early, resulting in a massive rollover game 2 and the slow and painful death in game 3. However, this is the matchup you keep Cast Out in, as you have no other way of keeping Hazoret the Fervent away. Abrade could come in for extra creature removal, but overall you want to draw creatures. Sram is great here if he stays online.

So with that out of the way, I need to address the elephant in the room; removal. We DIE, and I don't mean that lightly, we get absolutely ANNIHILATED, DEMOLISHED, and other big words against removal. It is because of this that I have finally figured out a sideboard. For one, we are moving Cast Out into the sideboard, as it is expensive and only useful against planeswalker heavy decks and gods. Seal Away can deal with threats that would otherwise make Cast Out uneeded. Coming in to take the place of it we have 3 copies of Dauntless Bodyguard. Yes, this does nothing against blue, because we can't do ANYTHING against blue. However, this does give a nice protection bonus for our guys that need it. This would mean, however, that we might want to wait to play our other guys until we have the extra mana up to play her. This would give us a nice 2/1 body on turn one however if we know we'll need to play more aggressively.

4 Abrades are going into the sideboard as obvious creature removal and a way of kicking God Pharaoh's Gift to the curb, as well as taking out gearhulks. There are too many good things about this card.

To address removal even more, we're going to take a more interesting turn and move more in the direction of midrange, adding 3 copies of Shalai, Voice of Plenty. Forcing the opponent to hit her first is extremely important against targeted removal, and is an issue that I've seen too often. Yes, she is slow, but what's the point in playing the same stuff only for it to get slapped as it enters anyways? At least with the angel we can force a spell out of their hand that they otherwise would have needed for a more pressing threat, like a Valduk with 3 Short Swords on him. This will go in against Grixis and mono red, but Approach decks will have more decent uses against us, especially Settle the Wreckage and Fumigate. BEWARE APPROACH. I don't know how to stop it yet, so help there would be appreciated, if at all possible.

As a quick sidetrack, I am taking out a land and 2 Lightning Strike's for 3 copies of Fling in the mainboard. It seems like a really good addition, especially with Champion of the Flame threatening the opponent already. It also gives us a decent damage outlet against control and spot removal. The 2 Strikes are moving to the sideboard.

Finally, I am adding 3 copies of Chandra's Defeat, as Chandra and red are very prevalent in my meta right now. I will leave these 3 slots open to those of you who would like to experience with other sideboard options.

Lastly, I will say that the unsung hero of this deck goes to Danitha Capashen, Paragon. Do NOT underestimate her. If left alone, she will get out of hand, especially given she can be a very good target for your auras and equipment. She messes with a LOT of opposing decks.

Welp, I really hope someone read this thing the whole way through, as it took me about an hour to write this. If you guys have built this deck, I would love to hear what success (or failure) you guys have had with it and any suggestions! Thanks guys!

TL:DR

Sideboard:

+3 Cast Out

+2 Lightning Strike

+3 Shalai, Voice of Plenty

+4 Abrade

+3 Chandra's Defeat

Mainboard:

-3 Cast Out

+3Dauntless Bodyguard

-2 Lightning Strike

-1 Mountain

+3 Fling

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Date added 1 month
Last updated 4 weeks
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 1.68
Tokens 1/1 Elemental
Folders Uncategorized, Cool decks, Decks, 1, Interesting Standard Decks, red/white artifact equipment, Dicks i wanna make, brand new red white deck, Standard, Standard, See all 14
Top rank #1 on 2018-05-11
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Revision 4 See all

4 weeks ago)

-1 Frenzied Rage main
+4 Sheltering Light main
-3 Dauntless Bodyguard main
-3 Chandra's Defeat side
+3 Dauntless Bodyguard side