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The main strategy is to control the board while you use the Draw effects to pull for the possible win cons. I initial wanted to build a blue spell slinger deck, then pulled a Thassa. You can use her abilities to control or to get spells back. Thoughts???

I'm still adding changes and making it more combo heavy.

Win Conditions

  • Infinitely tap all opponents creatures using Thassa
  • Blue Sun's to mill opponents
  • Army of birds and drakes
  • Infinite mana

    1. Archaeomancer, Mnemonic Wall, Salvager of Secrets + Ghostly Flicker, Displace + Peregrine Drake
    2. Deadeye Navigator + Peregrine Drake

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    98% Casual

    Competitive

    Date added 4 years
    Last updated 3 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    1 - 0 Mythic Rares

    13 - 0 Rares

    21 - 1 Uncommons

    34 - 0 Commons

    Cards 100
    Avg. CMC 2.97
    Tokens Drake 2/2 U, Manifest 2/2 C
    Folders 5 colors of magic, Mono Blue EDH
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