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Jund dragon beat down.

The majority of the board wipes in the deck do not effect us.Crux of Fate will usually hit the majority if the opposing creatures. Descent of the Dragons allows us to kill the biggest threats-- then afterwards we can take the dragons we just made with Karrthus, Tyrant of Jund. We also have dragons that can wipe the field for us such as Balefire Dragon, Deathbringer Regent,etc.
Dragons are expensive to cast, so we need to accelerate some to get the beat down going. We have typical green ramp for this with cards like Rampant Growth, Explosive Vegetation, etc. We also have some tribal ramp with Urza's Incubator. I have decided to not include creatures such as Dragonspeaker Shaman, as they are more vulnerable to removal than a land. Plus ramping into lands will thin our deck out some, increasing our chances of drawing a threat.
Getting in damage as quickly and effiently as possible is the goal. Xenagos, God of Revels is very strong in this deck. He is indestructible, pumps our dragons, and gives them haste. Dragon Tempest also gives our dragons haste, but it can also zap in some damage based on the number of dragons you have. This damage can get out of hand very quickly with something like Dragon Broodmother that spits out tokens on EVERY upkeep. Aggravated Assault will give us extra combats if we have mana to spare-- more importanty though is the fact this is part of an infinite combo. With Savage Ventmaw attcking you can net infinite red/green mana and get infinite combat steps.
There's really only two lands worth mentioning here. Haven of the Spirit Dragon is a rainbow land for casting dragons and it can get a dragon back from the grave. Then Homeward Path is included in the event someone copies Karrthus, Tyrant of Jund with something like Clone.
A little bit of reanimation is always nice. Animate Dead is a cheap means of getting back a creature. Grave Upheaval comes in handy late game for some surprise damage or early game if we need more mana. Lastly is the slam dunk that has been a game finisher multiple times. Patriarch's Bidding is an amzing card for this deck since we're playing tribal-- the only drawback of this card is if someone else at the table is playing a tribal deck.
Removal / disruption is always nice to have so you aren't vulnerable to a sudden combo kill out of nowhere. Beast Within and Chaos Warp will hit any permanent. Hull Breach can hit multiple targets, Kolaghan's Command has multiple uses and is flavorful to the deck.

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Revision 25 See all

(6 years ago)

Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

44 - 0 Rares

18 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.50
Tokens Beast 3/3 G, Dragon 1/1 RG, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Lizard 8/8 R, The Monarch
Folders EDH Considerations, dragon
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