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I was originally inspired to make this deck when I played a game with 5 players, and 3 of the players were playing control. The game slowed to a crawl after turn six, and since no one wanted to surrender the game lasted til the shop kicked us out. It was painfully no fun, nothing was happening. WELL NOT ANY MORE! To games like that I say it is the final countdown because here comes this Jund Enchantments deck to push the game forward at any cost. Let's scream for rakdos because we're going to strap ourselves in to bombs like Havoc Festival as we all ride this carnival ride straight into the ground while our opponents try desperately to pull up despite the 43gs of force that will knock them right out when they do.

The Plan: We want to force the game to rush towards a quick and bloodly conclusion by chomping life totals, forcing combat, and playing ruthless enchantments.

The deck has an enchantment theme because many of the best cards for repeatedly winding down life are enchantments. Inevitably they will run out of enchantment removal if they draw into it in time. We've capitalized on this in a few ways to keep the cards flowing among other things.

Why Deathtouch: Part of the way the deck moves things along is by forcing combat, when we do that we want to make sure that we aren't the primary target of those forced attacks. Thantis does a reasonable job of that on its own but if the opposing army is big enough or the opponent salty enough you need more than just Thantis to protect you. Deathtouch is an excellent rattlesnake as it wards off most threats. Better yet is that because we have ways to capitalize on our creatures having deathtouch we can remove creatures at will by slapping pingers onto our deathtouch creatures.

Some Winning Combos: Obviously there are some cards here that are dangerous on their own but many of them are even more dangerous when paired together.

Repercussion + Damage Board Wipes = Death to most players

Heartless Hidetsugu + Wound Reflection = Death to all players, same is true for Heartless + Archfiend of Despair. Technically not winning, but only technically. Other combos with Heartless also include Dictate of the Twin Gods, and Curse of Bloodletting.

Havoc Festival + Archfiend of Despair or Wound Reflection = Each player dies on their upkeep ending with you, so if no one can stop it from hitting, and no one left up mana you just win.

Revel In Riches + Deadly Tempest = sometimes a win

There are of course many more synergies and combos in the deck.

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Date added 5 years
Last updated 3 years
Exclude colors WU
Splash colors G
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

44 - 0 Rares

16 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.87
Tokens City's Blessing, Enchantment Snake 1/1 BG, Lightning Rager, Phyrexian Germ 0/0 B, The Monarch, Treasure
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