Teysa, Token Shenanigans

Commander / EDH* mookie990

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swaps —March 30, 2015

Going off the mental note...

-Serene Master, +Suture Priest - lifegain, and incidental life loss. I'm the token player, and no one else can steal my schtick.

-Ob Nixilis, Unshackled , +Harvester of Souls - better death trigger synergy. Draw > beats.

-Dictate of Heliod , +Grave Betrayal - testing. Betrayal is pretty fun, high-impact card. Also, creatures become black, so Teysa synergy.

-Marshal's Anthem , +Wake the Dead - testing. Seems like it could be fun, but don't know how good it will be. At the very least, should be able to spawn a bunch of tokens.

-Condemn , +Diabolic Servitude - testing. Repeatable reanimation seems fun. Servitude is less about cheating in big things and more about value, which should work well with this version of the deck.

-Oblation , +Butcher of Malakir - Oblation was nerfed, while Grave Pact effects are awesome. Good reanimation target too.

-Intrepid Hero , +Skeletal Vampire - no real parallel here. Going for tokens over removal, with the intent of funneling them through Teysa to become removal. Vampire may be too expensive/slow though.

-Agent of Erebos , +Withered Wretch - much better grave hate. I once got a third of my deck (specifically, the useful third) exiled by one in a grindy game, and the experience stuck with me.

-Mobilization , +Twilight Drover - significantly more efficient token generation.

-Plains, +Bojuka Bog - finally got a spare Bog to slot in.

-Plains, +Myriad Landscape - ramp, good with Sun Titan, and better Emeria enabler than a vanilla Plains. Also fixes.

-Plains, +Orzhov Signet - fixing/ramp

-2 Plains, +2 Swamp - rebalancing manabase

+Magister of Worth, -??? - already made this change, but don't remember what I took out for it. Will update if/when I figure it out.