Sideboard


Maybeboard

Sorcery (1)

Creature (1)

Artifact (1)


Re-vamped with some twists. Found getting the infinite mana combo too inconsistent for tournaments or even casual play, while fun I could fill those slots with more useful and consistent cards.

Some of the heavy hitters remain such as Goblin Rabblemaster along side Figure of Destiny. Either one of these with Aqueous Form is direct dmg. Even for 1 turn

Isochron Scepter keeps any 2 drop ready to be used and easily accessible if I don't have the correct mana to play from hand. Boros Charm for double strike or Lightning Helix + Soulfire Grand Master 3 damage + 6 life? Frustrating to your opponent. It triggers any of the prowess cards on field consistently for 2 mana.

With a few control cards in the deck you can shut your opponent down for trying to ramp up to a combo. Lava Blister forces your opponent to take 6 to the face lest they lose a non-basic land. If Soulfire Grand Master is in play then that 6 dmg becomes + 6 life in your favour, furthering the gap they have to overcome.

Another small few cantrips are the card draws/scry. Sage Owl gives you scry 4, Sensei's Divining Top well thats just OP as hell. It's a constant prowess trigger, constant Scry. Its a scary card if you can't kill it or exile it.

Suggestions

Updates Add

5 players at the tiny leader tournament my LGS was hosting. 2 wins 1 loss. 2nd place overall

First Round, played an oddly built elf deck went 2-0 WIN

Second Round played another elf deck went 2-0 again, however just barely. The burn in the deck was lighter, since i switched to a few more creatures and Monastery Siege for extra card draw. Didn't ever see it the second round. round 2 consisted of me holding onto a Dragonrage from my opening hand, having Jeskai student Shu Yun, and young Pyromancer, Soulbright Flamkin, Generator Servant and 2 soldier tokens when i figured out it would be possibly to kill him that turn if he blocked with 3 or fewer creatures i did so. -sacked Generator for the 2 colorless, and used 4 lands+the 2 floating for Soulbright Flamkin, gave Shu Yun, Jeskai Student and Young Pyromancer trample, 8 Red mana floating, tapped 1 land and used 2 red floating, so 7 more Red floating. 13 red floating. used 4 Red to give jeskai student and Shu yun double strike. and pumped jeskai student when he wasn't blocked. netting a 16 point damage plus 4 more off Young pyromancer and 2 soldiers. WIN

Round 3 was a mirror match against a Burn List Shu Yun. LOST I won the first game losing 3 life to burn damage. Goblin Rabblemaster was my all-star that round
Second Round I lost due to being over run by Direct Damage and bouncing creatures. Third Round came to nearly time limit. My opponent and Myself had Monastery Siege out I chose Dragons, him choosing Khans. The game bounced back and forth until he was able to stall my deck out when i hit 3 lands in a row and burned most of my creatures to the ground and swung with a double strike Shu Yun.

Back to the drawing board I added Silence, Seeker of the Way Daxos of Meletis Aqueous Form, Hydrosurge, Nykthos, Shrine to Nyx and Curse of the Bloody Tome, While cutting, Herald, Mardu war chief, the i drop 0/4 Kraken. and a few other cards. overall it seems to have sped up the deck a little. gives me a few more options when up against burn or other decks.

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 9 years
Last updated 6 years
Key combos
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 6 Rares

16 - 2 Uncommons

15 - 2 Commons

Cards 50
Avg. CMC 1.71
Tokens Elemental 1/1 R, Goblin 1/1 R
Votes
Ignored suggestions
Shared with
Views