Sideboard


Maybeboard


This deck aims to drop a turn two mana dork and turn three onward land destruction. With many decks the sudden destruction is too much to handle early game and if you have more then one destruction card in hand you can easily slow then past recovery. The optimal first draw is 1-2 mana producing creatures, at least three lands, and at least one land destruction spell. Your main finishers with this deck are the Gearhulks and the werewolfs flipped side but you will find that more often then not destroying a land is better than getting out either. Agro decks tend to do well against this type of deck which is the reason for the eight main-deck early game burn spells. The side board offers some more removal which helps deal with the deck that can keep a steady board presence even when down a few lands. I could still use some help fixing up the side board and a few kinks in the main deck, please feel free to give any ideas. A fun note, I have won against other decks with over twelve lands in their graveyard/exile.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 3 Mythic Rares

2 - 0 Rares

18 - 2 Uncommons

22 - 10 Commons

Cards 60
Avg. CMC 3.05
Folders Decks, Land Destruction
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