Sideboard

Creature (4)

Enchantment (2)

Instant (4)

Artifact (2)

Sorcery (3)


Untested list, and pretty focused on cards I actually have access to (a higher budget could mean Chandra, Torch of Defiance on ramp mode). Inspired by the utter need of playing Crumble to Dust before it rotates; ideally targeting some Shrine of the Forsaken Gods or Westvale Abbeys, but some duals would suffice. Nephalia Academy is also in the "use before rotation" train, and though there isn't a lot of discard in this standard meta, various decks are using Lay Bare The Heart against slower decks/ control, so it could be good for a very low opportunity cost (in a deck that is almost half lands).

Primary game plan is to bury our opponents under land hate (bounce in Aether Tradewinds, several destructions, and a timely Rubble is pretty powerful. I've lost to it once at FNM), keeping them from getting to their late game. The sweet jank to close out the game, however, is to abuse Combustible Gearhulk's interaction with Aftermath cards converted mana cost.

Bounty of the Luxa is a way we can grind the game to play explosive turns while having spare mana for a backup in Reduce or Aether Tradewinds, and plays best with Spring//Mind because this deck and game plan is very non linear, in such a way that after the first ramp spell, we're always playing off curve.

I'd love some help evaluating room for Hour of Promise and/or more main deck defense against aggro, and specially would like some thoughts on the sideboard. As Foretold has been in my monoblue control sideboard against other control decks, but maybe it's excessively slow for this deck (as you wait a turn for Dispel, then two more turns for the next castable cards...). Maybe a couple of Nissa's Renewal would be worth considering, but literal ramp spells kind of compete with the land destruction ones, so both Hour of Promise and Nissa's Renewal are benched for now.

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Date added 6 years
Last updated 6 years
Exclude colors WB
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 4 Mythic Rares

13 - 5 Rares

16 - 2 Uncommons

16 - 4 Commons

Cards 60
Avg. CMC 5.36
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