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Nearly optimized Teferi Mana denial deck designed for competitive multiplayer matches. The goal is to slow down opponents in the early game. Cards like Tangle Wire, Static Orb, Back to Basics, and Sphere of Resistance ensure that fast combo builds struggle to get off of the ground. Teferi ensures that these lock peices are entirely one-sided, using his -1 to effortlessly dodge taxes and effects that attack the untap step. He can Stasis lock indefinitely while steadily accruing value if needed.

For the few dangerous nonland permanents opponents manage to get into play, there is a slew of of mass removal effects waiting. Cyclonic Rift, All Is Dust, Ugin, the Spirit Dragon, and Wash Out take out the bulk of threats while a few efficient counterspells and targeted removal effects shore up any possible gaps in the early game.

The deck wins most games by one of the two methods. The first involves ramping into giant game-ending threats using Teferi's ability. These include Void Winnower, Jin-Gitaxias, Core Augur, and to a lesser extent, Ward of Bones . All three are incredibly difficult to play around if an answer is not immediately at hand, and often lead to scoops, depending on how degenerate the board state is by that point.

The second win condition is far stronger. It involves The Chain Veil. The deck packs a huge pile of mana rocks and lands that can tap for 2, 3, and sometimes even 4 or more mana. This means that Teferi can spam his -1. accruing extra mana off of three of these large rocks/lands, until he dies. He's then recast from the command zone. The recast Teferi has no memory of activating his ability, so he can now be activated as many times as The Chain Veil was tapped plus one. This leads to infinite mana, infinite draw off of his first two abilities, and infinite PW activations. From there, it's all but impossible not to win. One personal favorite avenue is Ulting Jace, the Mind Sculptor on each opponent, then casting Time Spiral or one of its other iterations.

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Revision 4 See all

(7 years ago)

-1 Embargo main
+1 Whir of Invention main
Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

40 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.40
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy, Emblem Teferi, Temporal Archmage
Folders Official Commander Decks, Teferi, Temporal Archmage, Teferi, Temporal Archmage, Teferi
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