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Teenage Mutant Ninja Hull Clade

Commander / EDH Counters GU (Simic)

mplaney


Maybeboard


The main point of this deck is to exploit Vorel of the Hull Clade's excellent ability by pumping up any number of unblockables in the deck. Mixed in with the primary strategy, there's a focus on draw mechanics to make sure you get the cards necessary for the win con. Outside of the primary Vorel of the Hull Clade + unblockable creature combo, there is a significant amount of flying to help get over any pesky blockers, as well as some mana ramp to complement creatures like the Mistcutter Hydra and Worldspine Wurm . I like the prime concept of this deck, but I have to admit this is my first Commander deck, and I'm not much familiar with cards outside of standard, so I welcome any suggestions.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 0 Rares

21 - 0 Uncommons

30 - 0 Commons

Cards 101
Avg. CMC 3.05
Tokens Bird 1/1 U, Boar 2/2 G, Copy Clone, Wolf 2/2 G, Wurm 5/5 G w/ Trample
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