Maybeboard

Sorcery (1)

Creature (1)


Looking for advice on how to improve this deck. Most fun strategy is as follows:

T1: Land(not fetch) + Exploration

T2: Land + Lotus Cobra + Fetch Land: Have 5 mana for any Steppe Lynx, Plated Geopede , Knight of the Reliquary, or Lotus Cobra in your hand.

T3: Fetch Land + Land: lynx/geopede get +6/+6, and you have 8 mana. With an additional cobra you have 11 mana. Scapeshift or Chandra's Ignition + Temur Battle Rage for the win.

For maximum rage quits, use Scapeshift with Amulet of Vigor to sac 4+ lands, bring out only fetch lands, then sac those to watch your Steppe Lynx go to a 16/17 or higher. Plus get 8 (or more) free mana from Lotus Cobra.

If you have one or two Lotus Cobras and good land draw, this deck can get out of hand as far as ramp goes. Thinking of adding a Worldspine Wurm to take advantage of this. Knight of the Reliquary eats up all the fetch lands you sac, and Amulet of Vigor assists in maintaining your momentum while using Sword of the Animist, Scapeshift, or Khalni Heart Expedition. Of course when Scapeshift hits the field you probably won't need any momentum afterwards.

Leave a comment if you can help!

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Revision 2 See all

(6 years ago)

+4 Forest main
+4 Mountain main
+4 Plains main
-4 Plateau main
-4 Savannah main
-4 Taiga main
Date added 6 years
Last updated 6 years
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

31 - 0 Rares

14 - 0 Commons

Cards 60
Avg. CMC 2.47
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