Zuebara Rally

Modern SirFowler

SCORE: 9 | 28 COMMENTS | 1727 VIEWS | IN 3 FOLDERS


Needs more sac outlets. Also, other ways of self-mill/discard (Mesmeric Orb, Faithless Looting, etc...) would definitely make this more consistent.

August 18, 2015 10:03 a.m.

Boza says... #2

Finally, a way to use zuberas has emerged in Modern. With the Second Sunrise ban locking the non-existent Zubera archetype into oblivion. some notes:

1/ The problem of the deck is actually winning.

2/ You are not milling yourself fast enough and you need a lot of zuberas in there to win the game.

3/ I have no idea what the goblin and archetype are doing (ok, i do know, but it is a bad idea). A couple of Flame-Kin Zealot will do the same job.

4/ You need a way to discard from your hand.

4.5/ You never actually want to cast a zubera, reanimation only is good.

5/ You need dredge (5-6 cards) and dredge enablers like Faithless Looting.

6/ Finding a way to fit Bridge from Below in there will use even more underappreciated cards.

No concrete suggestions, but a collection of random thoughts.

August 18, 2015 10:06 a.m. Edited.

SirFowler says... #3

@Boza The only problem I have with Flame-Kin Zealot is that it costs 4, which can be difficult if I don't have the extra mana to just bring him back as the only 4 drop. I like the goblin because I don't need to attack each combat when I can just sacrifice them. The archetype does seem lackluster in this deck, so I think I'll just switch it out for something better.

August 18, 2015 10:17 a.m.

rothgar13 says... #4

What he said. More sacrifice outlets and self-mill are necessary. I would take out Archetype of Aggression and Hellraiser Goblin - take a page from Grishoalbrand decks and try to craft a win condition that can be triggered at instant speed. I think that between Ember-Fist Zubera and Dripping-Tongue Zubera, you can at least get the combination of burn and bodies together to close out a game. I would sneak in some Bloodthrone Vampire for a cheap sac outlet (though maybe there are better ones out there), and grab some Faithless Looting, as mentioned above.

August 18, 2015 10:28 a.m.

SirFowler says... #5

FAMOUSWATERMELON, Boza, and rothgar13: I have updated the deck. What do you think? Should I add/remove anything?

August 18, 2015 10:56 a.m.

tclaw12 says... #6

Maybe a couple Eternal Witness in case you mill over a Rally the Ancestors.

August 18, 2015 1:42 p.m.

I think still more looting spells, maybe another 4? Izzet Charm, Tormenting Voice, Wild Guess are all options. The charm also has nice functionality.

August 18, 2015 2:28 p.m.

SirFowler says... #8

What do you think I should take out? The spots are pretty tight as they are right now, so I'm not sure on what to cut.

August 18, 2015 2:33 p.m.

To be absolutely honest, I'm not quite sure. You could probably drop a single land and one Bloodthrone Vampire, but it does look quite tight.

August 18, 2015 2:37 p.m.

SirFowler says... #10

I decided to add a Laboratory Maniac in as a one-of as an alternate win-con. What do you think?

August 18, 2015 2:56 p.m.

tclaw12 says... #11

If you are going the Labratory Maniac route, then you probably want more Satyr Wayfinder over Bloodthrone Vampire since you don't have Flame-Kin Zealot

August 18, 2015 3:03 p.m.

SirFowler says... #12

I think I do prefer that route actually. I always like different ways to win to where the opponent doesn't expect it happening until it's too late. With the Bloodthrone Vampire however, they see it coming. The only thing is that it's an extra sac outlet for the combo. Not to mention how huge it can get if they happen to not block and I cast RTA in response, bringing a massive amount of creatures back to be sacrificed.

I'm not sure though. I don't have too much protection in the deck, so it can be easy to get rid of them if needed. What are your thoughts on Cartel Aristocrat? It ca gain protection, which is really important. The only problem is that it doesn't get any bigger than what it is currently.

Thoughts?

August 18, 2015 3:21 p.m.

tclaw12 says... #13

Bloodthrone Vampire is a sac outlet, but more Satyr Wayfinder will increase your chances of milling a sac oulet anyways. I just feel like making the opponents removal dead is really strong in this kind of deck. The odds that your opponent doesnt block or have removal (or already won) just seems so low in a format like Modern. Collected Company is also an option, though this deck doesn't have as many ETB triggers as the Standard deck.

I think Bloodthrone Vampire is probably better than Cartel Aristocrat in this kind of deck, although Cartel Aristocrat is a great blocker if you find that it is what the deck needs.

August 18, 2015 4:03 p.m. Edited.

tclaw12 says... #14

I was brewing with this deck for a bit, and a ended up with this. Let me know what you think.

August 18, 2015 11:57 p.m.

Boza says... #15

After a couple of goldfishing sessions, the deck can reliably go off by turn 5 or even turn 4, which is a big improvement over the previous version.

However, going off with the deck is entirely random - one time I was able to burn the opponent with 2 red zuberas and several others, the other time I was just able to make the opponent discard his hand and I had a few saprolings, which is not particularly threathing on turn 5. A topdeck of Siege Rhino would ruin the combo.

Finally, the manabase is horrible - you almost always want to fetch untapped shocklands and it hurts a lot.

Overall, better than before, still needs a lot of work , no new suggestions for now.

August 19, 2015 3:26 a.m.

Chandrian says... #16

How about Dark Deal for fast self-mill?

August 19, 2015 2 p.m.

SirFowler says... #17

The only problem with Dark Deal is that it allows your opponents to draw as well. This can be a double edged sword sometimes because they can get rid of their stuff, but have the possibility of getting better cards.

August 19, 2015 7:20 p.m.

SirFowler says... #18

@tclaw12 I have updated the deck. Tell me what you think.

August 19, 2015 8:25 p.m.

tclaw12 says... #19

I really like Dangerous Wager and Blood Artist. I'll definitely have to consider those in my version.

I'm not sure about Mesmeric Orb without Laboratory Maniac, unless Laboratory Maniac is in the side. It dies to things like Abrupt Decay and Kolaghan's Command, though we probably win most fair matchups anyways. The mill is really nice, but I wonder if it could be too much in grindy games. I think you'd have to test it and see.

Same goes for Amulet of Vigor. It helps negate lifeloss, which could be a problem in this deck, but Blood Artist and Silent-Chant Zubera might be enough. It just doesn't really advance our gameplan. Maybe just drop 1-2 colors from the manabase?

Overall I really like the changes :D

August 20, 2015 12:17 a.m.

tclaw12 says... #20

Sorry for the double post :P

I had to update my version because I really liked the Blood Artist and Dangerous Wager. I made it much more all-in on the combo. Let me know what you think.

August 20, 2015 1:03 a.m.

Kingofsouls says... #21

Oh god, I love Zuberas. It was my very first real magic deck I worked on. Ah...the memories. +1 right here and now.

August 20, 2015 3:24 p.m.

electromancer says... #22

The issue I see with relying of a lot of sac outlets (which I know you don't have yet) is you don't have an abundance of stuff to sack until you've already managed to cast Rally the Ancestors. Maybe if you used something simple like Pyroclasm to hold off aggro, this way you don't have as many dead cards in hand.

August 22, 2015 4:26 p.m.

Kingofsouls says... #23

Yea, Pyroclasm sounds pretty solid, especially since you can use it to wipe out a few of the Zubera you play early game, or in late game when you have six mana but no sac outlets.

August 22, 2015 10:30 p.m.

SirFowler says... #24

What would you suggest I should take out for Pyroclasm? The list is pretty tight at the moment.

August 22, 2015 10:31 p.m.

Kingofsouls says... #25

I would playtest it and see which card is doing the least work, and cut it.

August 22, 2015 10:40 p.m.

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