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Tawnos, Urza's Apprentice's Fancy Artifacts

Commander / EDH* UR (Izzet)

KobusZSP


I recommend checking out the Improvements list at the bottom, since there’s a lot of cool cards I haven’t got available that you’d definitely want to find a spot for if you own them.

Main Gameplan

Early game we start out by playing a bunch of mana rocks, until we get some fancy artifacts into play that will lead us to victory.

For consistency, we’ve also included a couple of cards that can cheat these onto the battlefield, like Planar Bridge , Kuldotha Forgemaster , Master Transmuter , Tezzeret the Seeker , and Arcum Dagsson .

Wincon:

The deck used to focus on Tawnos, Urza's Apprentice + Paradox Engine . The Engine has been banned since July 8th 2019, so we have to find a substitute wincon. We're going with Sands of Time , a card that was previously mentioned in the 'Improvements' section below, for builders who want to focus on infinite untaps. Only being able to go infinite in your upkeep is definitely a downside, but the combo still works once you have at least UR available from nonland permanents and an untapped Tawnos, Urza's Apprentice in your upkeep. Finish the game with either Comet Storm (requires an additional RR), Blue Sun's Zenith (requires an additional UUU), or Planar Bridge (requires an initial additional colorless mana available, which will go infinite, and you'll be able to put all your permanents on the battlefield). Walking Ballista cannot be used with Sands of Time , but since we've got lots of rocks and other infinite mana options, we'll leave it in. The Sands of Time combo is a lot more fragile because it needs a turn cycle to become active, contrary to the Paradox Engine combo that could usually be abused immediately after casting. But, even though this deck's got some nasty combo's, it'll never be actually competitive anyway. I don't think it'll matter much in the end, but we'll probably need to be searching to lock our opponents out of the game first before we try to actually win. It could very well be we need to upgrade the deck with the Isochron Scepter + Dramatic Reversal , just so we've got a combo that finishes the game the turn we play it.

The deck of course also includes the classic Mycosynth Lattice + Darksteel Forge combo. Abuse this with Vandalblast (works without Darksteel Forge ) or Nevinyrral's Disk to destroy all permanents our opponents control.

Since we’re packing a bunch of high casting cost utility artifacts, Karn, Silver Golem also works as a wincon, by turning your animated artifacts sideways, OR with Mycosynth Lattice out, change all of our opponents' lands into 0/0 creatures.

Other combos worth mentioning

Tawnos, Urza's Apprentice + Magistrate's Scepter : first copy the charge counter being put on Scepter, then copy getting extra turns. Copy these abilities twice with Rings of Brighthearth , Illusionist's Bracers , Thousand-Year Elixir , Aphetto Alchemist or Minamo, School at Water's Edge to get real nasty real quick.

Basalt Monolith + Rings of Brighthearth : infinite colorless mana.

Protection

Since the deck isn’t fast enough to justify a glass cannon build, we need to protect our most important pieces. We’ve got some reactionary cards like Swan Song , Disallow , and Chaos Warp , but permanents like Darksteel Forge (preferably complemented by Mycosynth Lattice ), and Padeem, Consul of Innovation will also prevent our opponents from doing too much about our plan.

Should our opponents get the best of us, we’ve got Buried Ruin , Myr Retriever , Goblin Welder , Scrap Mastery , and Trash for Treasure as a back up.

Improvements

This deck has proven itself good enough to compete in a higher powered meta. I don’t think there’s real cEDH potential here, but that doesn’t mean the deck still can’t be streamlined.

First upgrade I’d suggest is throwing in a better land base. Get all the Izzet lands that ETB untapped, and all the rainbow lands. Get yourself enough fetches as well, since it thins out the deck. If you've got enough Islands in your deck, you might want to think about adding High Tide . Mishra's Workshop would be great as well.

Next step is upgrading our mana rocks. It’s important to have a couple of colored mana available to go infinite, but I’d recommend at least adding a Mana Crypt and Grim Monolith to speed things up. Any moxen would be great too, especially Mox Opal .

Our protection package can be improved upon by getting some better counterspells (recommend Mana Drain , for example).

Last, but not least, add Transmute Artifact if you got it.

Note that this deck is a work in progress. Any suggestions or constructive criticism would be highly appreciated!

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

32 - 0 Rares

19 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Bird 2/2 U, Copy Clone, Emblem Tezzeret, Artifice Master, Morph 2/2 C, Myr 1/1 C, Servo 1/1 C, Thopter 1/1 C
Folders Ideas, Tawnos, Memes, Casual Goodstuff, Favs, i like, EDH, Me Gusta, Decks for tts, Cool Stuff
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