Maybeboard


I normally run aggro and get eliminated by combo. The only exception is when I can disrupt/remove key combo spells/pieces or get a protect a primordial hydra long enough to close out a game. I've tried Oloro Stax and while it was fun to make everyone cry, I noticed people would make irrational decisions to kill me and then lose to the combo player on the next turn. Even though Tatyova will never be a tier one deck, I'd like to experiment with a mana denial strategy using cards like Storm Cauldron, Back to Basics, Land Equilibrium, and Words of Wind to ensure I'm the only one having fun at the table. I noticed a lot of Tatyova decks were running a lot of mana rocks to get to the general quicker. It seems to me that I want more land tutors to limit my dead draws late game. As this means I will be tapping a lot of mana early game, I'll run Force of will and some one mana counterspells to stop early combo decks (flash Protean Hulk, Tazari, etc). Another thing I've considered is cutting down some of the flashier cards to appear less threatening until I get my locks into place. I'd appreciate any ideas you can think of to make this deck run smoother.

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Casual

100% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

39 - 0 Rares

19 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.20
Tokens Ape 3/3 G, Bird 2/2 U, Boar 2/2 G, Clue, Emblem Nissa, Vital Force, Frog Lizard 3/3 G, Manifest 2/2 C
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