The idea is to make this revolve around the enchantments and locking down opponents before using the synergy cards to make big swings and your opponents cant really do much to stop it from happening. If people can destroy the enchantments there is a bit of recursion for enchantments to stabilise again.

Also you have 2 infinite turn combos that can be done behind your wall that’s been created

Any suggestions welcome.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

51 - 0 Rares

22 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.46
Tokens Angel 4/4 W
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