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Thanks to all who gave valuable input and +1'ed this deck.
8/25/11 - Wow. I am stunned at the response this deck has generated. Looks like I may indeed have to invest in some dual lands and put this deck into my rotation. Thanks. Due to overwhelming demand, I'm going to try using Gideon Jura in place of Gideon's Avenger .
I think you should cut the doomblades. Maybe add some sleeps? Maybe add some Vedalken Certarch or even a Avenger like the top comment said.
if your running them for hard removal, may I suggest Assassinate? It works vs colorless and black creaturs for only one more mana.
Otherwise this deck is brtual.
even if you aren't playing in a "cutthroat environment", playing magic isn't fun if your mana base sucks (you'll have more problems not playing your spells) so i DO encourage you to invest in the dual lands, just to make your deck more consistent, even against your friends in casual games
I recommend these ones because they are cheap(er) then others and the only disadvantage I can see is not being able to cast Unsummon first turn.
Nice deck. I have a tap deck too that runs really well, execpt pretty much the only win con is tap all of the opponents creatures and swing. I had Royal Assassin s in the deck but they didn't seem to help much. You have a lot of good removal too. I am a little confused though, you said that you wanted to keep this deck post-rotation, so why the Assassinate ? Is it just till it rotates out? Well anyway, this deck rocks. +1 from me.
Deceiver Exarch just gives me that one-time tap/untap, I have enough tappers already.
Vapor Snag would be better if I was bouncing my opponent's creatures, but usually it's for me.
Fatestitcher is something I will look into if I stray away from Standard.
Frost Titan was in the original build, but the majority of the time I was ready to cast him, I didn't need him.
Haven't really played against many creature-less/few decks, when it happens, I'll let you know.
Hahaha, people keep recommending vapor snag and frost titan, without reading any comments above them. My question is this: how many creatures do you lose when you cast Sunblast Angel? You have the potential to lose many- does the angel usually win it for you? This is a solid deck, btw. This deck might not want to change when standard rotates- if it's not your default tournament deck, I wouldn't fix it if it ain't broke.
The most I've lost at once was 5 to my opponent's 7 but the average is 3. Dropping the Angel has to be timed right or it could be worse. Normally, by the time I do it, card:Gideon's Avenger is pretty huge and I can just start swinging with him and the Angel, though I did have to Unsummon him once to protect him.
So, I see this deck as being a bit slow at times, the lawkeepers are nice turn 1 drops, but I feel some Ponder s might speed things up a bit, maybe drop the Assassinate s since they will go out at the end of September. Dual lands are not that expensive so throw in some Drowned Catacomb s and Glacial Fortress es (you can find a playset of each for 4-5 if you know where to look). Mana Leak s will help keep some control for unfriendly spells such as BSZ and DOJ. The mana curve bugs me a bit I think you need a steadier progression of spells coming out, WAY too many 3 drops. I would also like to suggest a sideboard for you.
3x card:Black Sun's Zenith: in case you find you are a bit overwhelmed by creatures with protection from certain colors.
2x Frost Titan : for more drawn out games
3x Timely Reinforcements : RDW
4x Revoke Existence : Tempered Steel decks or if O-ring begins to annoy you
3x Memoricide : CAW Blade mostly, Splinter Twin, inter alia.
I like the deck, tap control is fun, I think you could still stan throw in some extra control and some draw cards to speed things up. These are some of my suggestions, take them or leave them. +1
Nice concept, I keep it in mind :D.But what if I discard your library for 3 creatures with a life's finale and then exile all of them with surgical extraction ? :p
I think your deck is great and really funny, a concept as I love them, but serious lack of protections/counters. You'll win against creatures decks, but what will you do against red blasters or black that force you to sacrifice, or blue that counters/redirect all of your spells ?
It's not a criticism, it's only a real wonder because I'm kinda noob you see, so I ask to understand :)
I think you'll find there are "what ifs" and answers to every deck. That said, you need to understand that while I'm not a noob, the people in my area, while experienced, are still largely "noob-y". 95% of the decks I run into are creature decks or "high-concept" decks that require a 4-5 card combo to be succcessful. I'm not saying people in my area don't know the game, they just play it differently. Much more casually. I made this deck, for the most part, as a goof. Turns out it works, and people seem to like it.
I just realized I rambled on without answering any of your questions, so I'll leave you with this. Magic is something of a game of Rock, Paper, Scissors. Whatever deck you have, someone else will have it's counter.
I love the idea for this deck I like a lot of other people have something similar. It's funny how many people keep suggesting cards that have already rotated out of standard! If he were choosing older cards the whole deck would look different with things like Icy Manipulator and Opposition the list could go on until it was a whole new deck. the point is he made something fun that he can play with anybody and both players will enjoy it
I like the concept but the deck is "cute", it's a neat little gimmick that will see wins at FNM's but not necesarily in tournament play. A lot of the top decks barely use any creatures so having those spells will seem like a dead draw 65-70% of the time. I would reduce the amount of tap kill and install some alternative win conditions. Every good deck will have at the very least 4 win conditions your deck barely pushes one since your so focused on single creature control. Frost Titan is a must in this deck and sun titan can bring back your tappers as well as provide a reasonable amount of damage. Oblivion ring will be needed as you cant tap a planeswalker (Except Gideon)
This is a really cool deck idea. I know it's not going to be standard for too much longer but you should consider putting in Sleep . I think someone suggested this before, actually...
Anyways this deck seems like it would struggle against burn decks, and other non-creature intensive decks, (maybe it doesn't just a guess), so I would suggest side-boarding Leyline of Sanctity . Other than that I can't really think of anything.
Nice work +1
Also, I'm going to miss m11 :(
Very good deck, built this myself last week. One thing I did notice that could help anybody out running this deck is that 4 Blinding Souleater s seems a little excessive. I personally found subbing out 2 of them for 2 Frost Titan s was better overall because it sticks the the tapping mechanic and helps dish out the damage. Also against Hexproof decks or creatures like Dungrove Elder or Illusions there's almost nothing you can do except hope for a sunblast angel when they swing at you. So it helps to SB in some Day of Judgment s or card:Geth's Verdict. Also for Goblins or aggro decks in general Timely Reinforcements really saves your ass. Just an idea for people out there wondering what to SB in. :)
Nice deck man! As someone said before, you could use some Day of Judgment for sideboard, as well as Timely Reinforcements . Royal Assassin could be replaced with card:Gideon's Avenger (but I guess that would require a change to a more white based deck).Perhaps, you could use some Frost Titan instead of a few 3 drop "tappers".Also, the Phantasmal Image seems pretty cool in many decks. Maybe, you could try it.
+1 for the great deck!
I like this deck its very humourous. It reminds me of a cancel deck i made.
But its one of those decks where you just annoy the crap out of your opponent until you can get a creature out that can actually deal damage so you can win.
Otherwise you'll just make a really long game that you'll most likely lose.
I agree with pyrotrojan that you need more win conditions. Have you considered adding Inkmoth Nexus and card:Tezzeret's Gambit? That will give you proliferation for your Tumble Magnet 's, poison counter's, Gideon Jura . Not to mention the card draw. I'd honestly consider dropping blue because i can see how adding 4x Inkmoth Nexus could destroy your already fragile mana base.
just my 2 cents