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Talrand, Token Summoner

Commander / EDH*



Artifact (1)


Talrand + Lost of Instants and Sorceries = FUN...




EddCrawley says... #1

Various win conditions are;

Smash with 2/2 Flyers (possible 5/5, with Caged Sun + Clever Impersonator + Phyrexian Metamorph

Smash with 3/2 Flying Wizards, or 6/5 as above.

Smash with their creatures with Bribery, Aethersnatch, Clone Legion, Supplant Form

Enter the Infinite + Laboratory Maniac + and draw spell.

Progressively larger pings with Sphinx-Bone Wandnot difficuly, with 3 Caged Sun and bouncing all Instants and Sourceries back to your hand with Metallurgic Summonings.

October 21, 2016 11:58 a.m.

jrgette says... #2

In all of my blue commander decks I like to include Sapphire Medallion, I can see it working especially well in this mono blue edh deck as you do have quite a few larger spells

October 22, 2016 3:06 a.m.

Profet93 says... #3


I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...

  1. Capsize Win condition that is very useful, especially late game.

  2. Force of Will and Mana Drain. You seem like you have a big budget

  3. Memory Lapse goes well with isochron scepter and is a hard counter for 2

  4. Misdirection and Pact of Negation because the blue player is still a threat even when he's tapped out ;)

  5. Muddle the Mixture as a nice counter. Can also be a tutor which is very useful in mono blue. Speaking of tutors, Mystical Tutor might be another option to consider

  6. Remand, Rewind, Swan Song. Telling Time, and Twincast are all nice options as well.

Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.

  1. Blatant Thievery is a great card for multiplayer

  2. Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.

  3. Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.

  4. Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk

  5. Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.

I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.

October 12, 2017 10:39 p.m.

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Compare to inventory
Date added 2 years
Last updated 3 weeks

This deck is Commander / EDH legal.

Cards 103
Avg. CMC 3.81
Tokens Tamiyo, 1/1 Human Wizard, */* Generic, Teferi, 1/1 Construct, 2/2 Drake
Folders Commander, EDH, EDH Ideas, Mono blue tokens
Views 490

Revision 7 See all

3 weeks ago)

+1 Mercurial Pretender main
-1 Isochron Scepter main
-1 Ponder main
-26 Island main
-1 Bident of Thassa main
-1 Talrand, Sky Summoner main
-1 Clone main
-1 Vapor Snag main
-1 Dissipate main
-1 Boomerang main
-1 Stroke of Genius main
+1 Phantasmal Image main
+1 Snap main
+1 Bident of Thassa main
+1 Saheeli's Artistry main
+1 Vapor Snag main
-1 Lonely Sandbar main
+1 Gitaxian Probe main
-1 Coral Atoll main
+1 Jace Beleren main
and 102 other change(s)