Wanted to share my treefolk deck to gain some constructive feedback and make improvements. This deck is centered around some of the synergies that happen between the treefolk.
Feel free to give me feedback. I'm looking to keep this a mono green deck if possible.
Great Advice on Rancor ... Adding to the deck!
+1 For creativity and awesomeness.
Take a look at Rancor to give your super awesome trees, trample.
I don't like Hidden Ancients much, as I feel it wont get to turn into a dude very often. A pair of "Burdgeoning"s instead for a tidge of ramp might do well though?
Good Idea - with so many expensive treefolk, mana was tight.
dont know if you want New Frontiers to flood your side with forests, the downside is the enemy gets lands as well
its a good deck, although the cmc might be a bit too high for legacy, and do you have to deal with merfolk?
I like it, but I'd work on the curve a bit and Id seriously take a look at moving up to 23 lands. Sure you've got mana/spells cost X less to cast dorks, but you really need to get those land drops to get those dudes out there.
Maybe you could use Harrow to help speed up your land?
Like the deck, treefolk are neat! +1
Four Dungrove Elder and card:Green Sun's Zenith for sure.
|Date added||2 years|
|Last updated||1 year|
This deck is Legacy legal.
|Folders||h, Other Decks, Decks, WOW TREES, Noted decks, Favs, I like these, Tribal, Dungrove and Pals|
|Top rank||#11 on 2012-09-16|