- 1x Contagion Engine
- 1x Elixir of Immortality
- 1x Legacy Weapon
- 1x Mox Opal
- 1x Mycosynth Lattice
- 1x Planar Portal
- 1x Sensei's Divining Top
- 1x Time Vault
- 1x Umezawa's Jitte
- 1x Voltaic Key
- 1x Winter Orb
- 1x Daretti, Ingenious Iconoclast
- 1x Karn Liberated
- 1x Nahiri, the Harbinger
- 1x Nicol Bolas, Planeswalker
- 1x Tezzeret the Seeker
- 1x Ugin, the Spirit Dragon
- 2x Baleful Strix
- 1x Blightsteel Colossus
- 4x Etched Champion
- 3x Master Transmuter
- 2x Phyrexian Metamorph
- 1x Platinum Angel
- 1x Skill Borrower
- 1x Sphinx of the Steel Wind
- 1x Sundering Titan
- 4x Ancient Den
- 4x Glimmervoid
- 3x Great Furnace
- 4x Seat of the Synod
- 1x Tolaria West
- 1x Tolarian Academy
- 2x Tree of Tales
- 4x Vault of Whispers
- 1x Ajani Vengeant
- 1x Daretti, Scrap Savant
- 1x Darksteel Forge
- 2x Ethersworn Adjudicator
- 1x Inkwell Leviathan
- 1x Jester's Cap
- 1x Kiora, the Crashing Wave
- 1x Narset Transcendent
- 1x Sarkhan the Mad
- 1x Sarkhan Unbroken
- 1x Sarkhan Vol
- 1x Sarkhan, the Dragonspeaker
- 1x Tezzeret, Agent of Bolas
- 1x Trinisphere
Interesting take, I like it.
You have a lot of 1x ofs. I dig the variety, but does that hinder your consistency?
Tezzeret, Agent of Bolas should definitely be mainboard, in my opinion.
March 14, 2012 11:31 p.m.
It actually doesn't. Between cards like Tinker, Genesis Wave (which is incredibly powerful with Tolarian Academy and Mycosynth Lattice), and Etched Monstrosity, consistency isn't too much of a problem.
I know, I'm told that a lot. But unless they kill Tezzeret, Agent of Bolas when I drop him, they're dead on my next turn. I hate winning with the same card over and over. Nicol Bolas, Planeswalker is a lot more fun.
Aside from relying on Assert Authority or Darksteel Forge, I was considering more Tinkers to drop my Darksteel Forge quicker or even the ever-broken "Tinker to drop a Darksteel Colossus" combo.
March 15, 2012 3:25 p.m.
Nicol Bolas is fun, but with 8CMC and 1x, do you get him out often? Tezzeret is 4CMC and I think would be much more useful. But, just suggestions.
March 15, 2012 6:45 p.m.
Yeah, but I can only grab 1 artifact. There have been times where I've passed up True Conviction/Genesis Wave/Assert Authority or had to choose between two artifacts that I needed.
When I draw Bolas, I usually drop him to either clinch the game of turn things around. Again, Bolas is mainly for fun, if I'm up against a deck that poses a big threat to me, I'll run Tezzie for sure. Thanks for the suggestions, it's great to hear other people's views on things.
March 15, 2012 8 p.m.
This deck is glorious. Absolutely glorious. Well frickin' done.
October 11, 2012 2:55 a.m.
...Is this EDH? Why is there a general? General is for EDH...
October 11, 2012 3:26 p.m.
It's not EDH. I did it because I always have considered the Colossus the leader of the deck, plus it's just a fun thought thank you very much...
October 11, 2012 3:39 p.m.
All you have to do is count the number of cards... gee whiz. It's not even close to 100. Great deck man. Gave me some good ideas for mine.
October 11, 2012 4:06 p.m.
That seems like a lot of random cards. I definitely would cut the deck down to 60 cards to make it more consistant and play 4x Goblin Welder, 4x Etherium Sculptor and 4x Master Transmuter. Mishra, Artificer Prodigy is also really nice, but only as like 1-of since you never want more than one in your hand.
Overall you should decide if you want to go for the cheating-colossus-into-play route (Goblin Welder, Master Transmuter) or the swarm-you-with-many-artifacts route (Steel Overseer, Affinity-artifacts)...
March 15, 2013 11:52 p.m.
Excuse me if I come off as edgy or condescending because that really is not my intent, but I refuse to use non-Artifact creatures in this deck. This is an "Artifact Deck", not an "Artifact-based" deck. Using non-Artifact creatures would strip my deck of a more true "Artifact Deck" title, and I feel it is much better to work harder for the more true title (if even to only myself) than to take the easy route and have something everyone has done before. I appreciate your input, however I respectfully decline that notion.
As for reducing the size, I am aiming for something closer to 65 for now and will worry about further reduction after that small victory; it's an ongoing process.
March 16, 2013 12:04 a.m.
Master Transmuter would be an artifact creature though...
March 16, 2013 9:51 a.m.
assuming this is a deck where money isn't an issue, there is no real reason to not be playing 4 mox opals. you will ALWAYS meet the metalcraft threshold with the build of the deck, (i'd probably cut all of the glimmervoids to make room for the extra opals)
i would also remove Legacy Weapon, as lux cannon is ALOT better when run with the grindclock, and the key.
cut the Mycosynth Lattice, it doesn't really do anything to help you, since most of the mana you need will be colorless anyways, and on the situations where you do need colored mana, you can already produce it. the card might not help you, but it sure as hell has the potential to help an opponent.
the Ethersworn Adjudicator and Sundering Titan can go. there are already plenty of creatures in there, and their removal abilities are inferior to the lux cannon (which can basically wipe out any permanent every turn under prime conditions in a 1v1 game, and even more permanents in a larger game) the casting cost on those 2 cards just doesn't warrant the reward.
most importantly, i don't know how seriously you are following vintage rules as opposed to calling any casual deck vintage, but one of your Tinker HAS to go. tinker is on the restricted list.
so you are limited to 1 per deck. assuming your group does play by vintage rules, i would cut that 1, and add another restricted card, a Sol Ring. can't go wrong with a sol ring, especially in a deck that uses lots of colorless
March 16, 2013 11:50 a.m.
reaper527, As a general rule, I never run more than 1 of a Legendary permanent in my deck because there will be plenty of times where I pull it and oh hey, it's dead weight because I already have one on the field; I'd much rather have something else and never have that problem.
The Lux Cannon is great, especially with the Unwinding Clock, however not only does the Cannon turn games into a 2v1 or bigger (against), but it is far too slow to be able to compete with Legacy Weapon. Grindclock is similar, except I don't and never will do Mill. Both cards are entirely too slow unless I am building around them.
That is a valid point about Mycosynth Lattice, however the increased flexibility helps more than you think (as it enables easier use of Nicol Bolas, Planeswalker, Legacy Weapon, etc.). Also, the Lattice and Karn, Silver Golem are a lethal combo that can cripple pretty much any deck. But I'll humor you and try the deck without the Lattice.
Ethersworn Adjudicator is much cheaper and faster removal than the Cannon, and I don't understand how Sundering Titan isn't good in my deck. Everyone is running 2+ types of Shocklands in addition to Basic Lands, and I punish them for it. Plus, dropping the Titan on someone is practically an assured victory against Shockland-heavy decks. The reason I have heavy creatures like that is because the deck has ways to ignore costs (i.e. Defense of the Heart, Tinker, and Master Transmuter).
I've been on and off about the Sol Ring. It seems that there have been more times than not where I'd rather have the next card down instead of it.
March 16, 2013 5:07 p.m.
yeah, i wasn't thinking and forgot that it was a legendary artifact and not just a regular artifact. i still would play 2 of them though, simply to increase the odds that you actually get it.
the two points that you didn't touch on were ultimately the 2 biggest things though. more unwinding clocks to guarantee that you get one (and can still drop another one if it get's disenchanted/disked/force discarded/etc.) , and the fact that despite the vintage label you slapped on the deck, it isn't vintage legal because it has too many tinkers.
March 17, 2013 12:22 p.m.
(and not that it is a huge deal since the deck is clearly a work in progress, but your sideboard doesn't have enough cards)
March 17, 2013 12:23 p.m.
I'm not entirely sure why you refer to the format as a big point. It's pretty much aesthetic and holds close to no meaning.
And as for the second Clock, it's the same as the Legendary dead weight idea. I would rather have the lower likelihood of drawing it than the likelihood of having a pointless card in hand. "Consistency" is not synonymous with "good".
I ignored those points because the first is meaningless red tape, and I thought you'd see the "Legendary Dead Weight" idea in running 2 Unwinding Clocks.
March 17, 2013 11:05 p.m.
"I'm not entirely sure why you refer to the format as a big point"
because you labeled the deck with a specific format, and that format has rules associated with it. you should change the format to casual, because that is what your deck is, as it doesn't follow the rules to any officially sanctioned format.
March 18, 2013 1:06 p.m.
Seeing as how the format has no impact on my deck's function, I will change it at my leisure. I'm only interested in ideas for my deck's function, nothing else. Thank you for your input.
March 18, 2013 5:54 p.m.
March 27, 2013 1:33 p.m.
The Workshop is awesome, but color is usually fairly important to the deck. However, there's no harm in trying it out. Thanks!
March 27, 2013 1:43 p.m.
I think the risk you run up against with Sundering Titan is if you did come up against a mono-colored deck. True, right now a lot of decks are running at least dual-colored with R2R, but if you play against a mono deck you end up either 1) playing the Sundering Titan and having to destroy your own lands (since the effect is mandatory); 2) keeping it in your hand as dead weight; or 3) never drawing it, which solves your problem in that instance. It's definitely a good card, but it's one I might sideboard.
Two cards I would suggest considering are Galvanic Blast and Etched Monstrosity. Galvanic Blast is pretty much a better version of Lightning Bolt when you have artifacts out, and the Monstrosity is a beast, plus it lets you draw cards when you take the -1/-1 counters off it.
I run my own Sunburst/Metalcraft artifact deck: http://tappedout.net/mtg-decks/warehouse-13-1/ (disregard the fact that it's currently in shambles. I haven't updated it since about 3 deck edits ago.)
March 28, 2013 12:36 p.m.
Just kidding. I missed the fact that none of your lands are basic. Keep on sundering.
March 28, 2013 12:43 p.m.
Haha, that reasoning is why the Titan didn't make it into my deck until a few months ago (also, he swaps out for Blightsteel Colossus if need be). I like Galvanic Blast , but I'm not sure about it since it's burn, though I like it since it demands me to use Red mana and encourages me to uphold my "All Color" necessity. I guess why not try it?
I used to use Etched Monstrosity in earlier versions because of the fact that he's a 5/5 for 5 no drawbacks with a Sunburst-esque ability to buff him. The only problem is that I end up holding him so I can try to use his ability without Steel Overseer ruining everything. But as I am open to suggestions, I'll give him a shot once more!
Thanks for the input!
March 28, 2013 4:30 p.m.
I just thought of Fist of Suns . Granted, you don't have that many high cost spells in your deck that you can't reduce through Affinity, but for things like Nicol Bolas, Planeswalker , Darksteel Colossus , and Sphinx of the Steel Wind , I'm pretty sure you can get around their high cost (for Nicol, especially if you have Lodestone Golem on the battlefield). Plus, it synergizes well with Mycosynth Lattice .
Also, I updated Warehouse 13, if you want to take a look at the stuff I'm running.
March 29, 2013 8:27 p.m.
Believe it or not, Fist of Suns used to be the key to my deck since it used to run stuff like Solarion , Lunar Avenger , and other Sunburst stuff. The Fist is awesome, but I'm not sure how I'll work it in. I have a lot on my plate already haha. Thanks, though!
March 29, 2013 8:31 p.m.
I really love this deck. I'm a sucker for artifacts, and this isn't too far off from the first successful deck I built. May I suggest adding a Concerted Effort or two? I use one to devastating effect combined with Sphinx of the Steel Wind. I know it's a little off-flavor, but it is gruesomely efficient (especially with Mycosynth Lattice and Darksteel Forge, good grief.). I'd also recommend cutting Bolas for the planeswalker version of Karn, but that's a personal flavor thing. As far as red and green go, the only thing I can think of at the moment is Ezuri's Brigade. This warrants further investigation.
April 9, 2013 2:19 a.m.
Concerted Effort is pretty cool, and would be fantastic with everything I've got. It makes me shudder to think of how much damage I could inflict with Etched Champion and a bunch of other creatures. True, the flavor isn't entirely there, but it would still be quite powerful. Karn Liberated would be more or less deadweight past flavor, plus Bolas just blasts stuff for fun and profit. I used to use him, but then he got to be a pain to keep alive since his +4 doesn't really help board position. I mainly use Bolas because he's incredibly fun and effective, but I swap him out for Ajani Vengeant /Tezzeret, Agent of Bolas when needed. Thanks for the input!
April 9, 2013 5:38 p.m.
Thanks! Although Blightsteel is really cool, I save him for those people I am really out to smite due to how quickly he ends a game.
June 2, 2013 8:47 p.m.
Pentad Prism and Krark-Clan Ironworks with 3 artifact lands can get a Darksteel Colossus in your hand out at turn 3. prism also makes a good tinker sac for a turn 3 Colossus that'll leave you with 2 untapped land.
June 8, 2013 1:23 a.m.
While that is a good strategy, it is short-sighted and situational. What I am turning my deck into is like an enormous clock; it only works if all the little cogs mesh together. I will concede that is a good strategy, however once its 2 counters are gone, it more or less becomes inert as a "cog" unless I draw Tinker . I appreciate the creative idea, though. Thank you.
June 8, 2013 3:39 p.m.
This story is great but reads very much like the lore of Urza
January 19, 2014 12:54 a.m.
Haha, I had not seen it that way however that certainly is a way to see it.
Epic name, by the way.
January 19, 2014 1:54 a.m.
Thanks! Since you love the metal so much you may enjoy my Modern competition deck Metal Kombat For The Mortal Man
January 19, 2014 1:57 a.m.
+1 for your story!
The character in your story would play very well in QUEST MAGIC: The Mtg RPG! (I don't want to spam your deck's page with publicity for the game, just thought you could like it since you invented a cool story and character for your deck.)
January 21, 2014 5:02 p.m.
As an aspiring writer, I appreciate your enjoying of my work more than formal text can express. Thank you.
January 21, 2014 5:15 p.m.
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