mtg, mtg cards, magic the gathering, gaming, geeks
9 years ago, a young Planeswalker-to-be was given his first arsenal of spells to play with by his older brother. They weren't powerful, or even harmful, but they were varying in color and easy to use. At first, the boy stumbled through casting them and lost countless duels to his older brother and mentor. However, with each defeat, his ability grew and he grasped the depth of his spells more and more.
However, his brother and mentor was not to be everlasting, and when his master passed on, he left in the boy's charge his entire collection of spells that he accumulated over his years of traveling and discovery. Among them, the boy came across the fabled Artifact that he had heard unendingly great things about: Darksteel Colossus . From the day he found the Colossus and onward, he began winning duels and battles with more ease and he became confident in his abilities, venturing out into the world to see what he might bring into his dominion.
Then, during an expedition to the Tolarian Academy , a duel with a student spiraled out of control and after he forced the opposer's spell to go awry, the resulting explosion flung him into a river that ran into the fast time gorge where the Phyrexians once took base. The time currents clawed at his body and soul, trying to tear him apart before he could make it to safety beyond the rifts.
Death before him, his spark ignited and he hurled himself across the Blind Eternities into the shard of Alara known as Esper. Here, he found his Green and Red magic severely stunted, and was forced to recuperate in this foreign plane until he could do that thing again. The Vedelkan and Human Artificers scoffed at his ravings of Red and Green magic, only knowing Black, Blue, and White magic to be true.
During his stay on Esper, he found White's opposition to Black magic to be too weak alone to keep his balance in magic colors, and Black mana took root in his soul. Once he finally could Planeswalk again, he 'walked with Black mana as his guide to Grixis. Now in a new shard, one with Red mana now accessible, the young Planeswalker found his destructive magics empowered and he slaughtered his way through with spells of fire and shadow until he stumbled into Unx and slew the demons there by summoning his prized Artifact, his Colossus. The cost, however, was a now permanent stain of Black mana on his soul, to drain his humanity until he became a merciless killer.
This new land conquered, he gathered power and 'walked out of the death pit and back home in Dominaria, where he might work in isolation and perfect his arts. More and more resources his work required and he wandered to Gaea's Cradle for resources and his harvesting angered the Elvish Planeswalker that resided there.
However, instead of fighting the being before him, he saw a damaged soul, and felt compelled to repair what he could, and offered him a deal: become his pupil and once he could effectively wield White, Green, and Blue magic as he did, the young man could harvest all of the land he wished.
The clever ruse worked, the constant use of White, Green, and Blue magic and the limited exposure to Black and Red magic undid much of the damage caused to his soul by Grixis and took away much of the hold Black and Red mana had over him. Once the conditions were met, however, the Planeswalker no longer held the desire to fuel wicked machinery and desire.
A new Planeswalker, the young man thanked his new mentor and 'walked out to explore new Planes and get back on track to his ultimate goal: the ultimate perfection of the spell arsenal granted to him by his brother.
Now I 'walk the multiverse, conquering and learning everything from the wisest of sages and oldest of lands. Over my adventures, I have gained proficiency in many ways to use the 5 colors of mana, and expanded my arsenal beyond what I could have imagined as a boy. Despite everything I have been through, my artifice remains what I hold closest to heart and it remains the greatest weapon I can wield. Artifice is my blood, and creativity my body through which I wield my power. I will fight as I must to continue my quest into the infinity of magic, never forgetting from where I come.
From all across space and time, I have gathered the greatest Artifacts and lords of metal to form the greatest force of artifice that the multiverse has ever seen. We seek not to dominate the multiverse, but to study it. As the archons of artifice, it is our duty.
Along my journey, I have allied myself with varying Lords and Ladies of Metal, banding together to form The Overlords of Metal - Metalfriends
Ashiok, Nightmare Weaver - Lord of Sludge Metal
Elspeth, Sun's Champion - Lady of Christian Metal
Garruk, Primal Hunter - Lord of Folk Metal
Karn Liberated - Lord of Progressive Metal
Kiora, the Crashing Wave - Lady of Experimental Metal
Nicol Bolas, Planeswalker - Lord of Power Metal
Sarkhan Vol - Lord of Thrash Metal
Sorin, Lord of Innistrad - Lord of Cello Metal
Tamiyo, the Moon Sage - Lady of Neo-Classical Metal
Venser, the Sojourner - Lord of Symphonic Metal
Vraska the Unseen - Lady of Black Metal
Xenagos, The Reveler - Lord of Pagan Metal
I really love this deck. I'm a sucker for artifacts, and this isn't too far off from the first successful deck I built. May I suggest adding a Concerted Effort or two? I use one to devastating effect combined with Sphinx of the Steel Wind. I know it's a little off-flavor, but it is gruesomely efficient (especially with Mycosynth Lattice and Darksteel Forge, good grief.). I'd also recommend cutting Bolas for the planeswalker version of Karn, but that's a personal flavor thing. As far as red and green go, the only thing I can think of at the moment is Ezuri's Brigade. This warrants further investigation.
Concerted Effort is pretty cool, and would be fantastic with everything I've got. It makes me shudder to think of how much damage I could inflict with Etched Champion and a bunch of other creatures. True, the flavor isn't entirely there, but it would still be quite powerful. Karn Liberated would be more or less deadweight past flavor, plus Bolas just blasts stuff for fun and profit. I used to use him, but then he got to be a pain to keep alive since his +4 doesn't really help board position. I mainly use Bolas because he's incredibly fun and effective, but I swap him out for Ajani Vengeant /Tezzeret, Agent of Bolas when needed. Thanks for the input!
While that is a good strategy, it is short-sighted and situational. What I am turning my deck into is like an enormous clock; it only works if all the little cogs mesh together. I will concede that is a good strategy, however once its 2 counters are gone, it more or less becomes inert as a "cog" unless I draw Tinker . I appreciate the creative idea, though. Thank you.
+1 for your story!
The character in your story would play very well in QUEST MAGIC: The Mtg RPG! (I don't want to spam your deck's page with publicity for the game, just thought you could like it since you invented a cool story and character for your deck.)