I've built a functional Myr deck without using a single Myr card.

"How?" you ask?

By banking on being too fast for my opponent. The goal of Tokens Tokens is to use Myr Incubator to exile all remaining artifacts in the deck. On average, it creates 20-30 1/1 Myr tokens which can be used for a direct swing at the opponent or sacrificed for a game-ending burn using Krark-Clan Ironworks.

Thanks to all my artifact lands, Tinker allows me to search my deck for whatever artifact I need with minimal sacrifice, allowing easy access to Myr Incubator if the deck is running, or Platinum Emperion if I need to stall.

Krark-Clan Ironworks provides ample mana production once it's on the field, and I've used it many a time to sacrifice everywhere to achieve a win. Once I can destroy my own artifacts for mana, artifacts lands are suddenly worth three mana apiece, while Sol Ring provides easy and cheap access to colorless mana.

Blinkmoth Urn plays its part when I need an extra turn to KO the opponent, giving me dozens of free colorless mana to fuel my burn spells with. Once tokens are on the field, I can produce upwards of a hundred mana the turn after, assuming I can play Krark-Clan Ironworks.

This has been my primary deck for a few years and I've had excellent luck with it. Unless I'm having an especially bad day, I always pull something I can work with. That being said, I am open to suggestions. I'd love some replacements for Pentad Prism.

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Date added 7 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

11 - 0 Rares

21 - 0 Uncommons

25 - 0 Commons

Cards 61
Avg. CMC 3.29
Tokens Myr 1/1 C
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