Maybeboard


Knight Tribal with Equipments and Infect? Why not :D

Obvious cards to add to the deck are cards such as Stoneforge Mystic and Stonehewer Giant. I didnt add them beacuse of the budget I had set for myself while building the deck but as I took my time building it I saw the potential and added more and more value to the deck, which is why I´ve got Chrome Mox and Mox Opal in the deck while not running the more obvious equipment support. Looking to add the Mystic + Stonehewer package is in the future but for now im sticking with what i´ve got.

As of writing this, 25/05-20, Im missing Sword of Fire and Ice and trying to get hold of one.

This deck is Mardu, meaning its going to have trouble ramping. Alot of your ramp in this deck is Artifact based, using the Talismans, 2 moxes and signets. This is a type of ramp im personally not a fan of since one boardwipe that includes Artifacts sets you back even further then normal having to rebuild your mana base while other people might just recover within the first or second turn of the boardwipe.

I had Sunforger in the first list of the deck but misread the card at first thinking it could also fetch Black instants from the deck, making Tainted Strike even better. Could also have added Vampiric Tutor along with my Enlightened Tutor for even more Sunforger value if it could fetch any kind of instant. So I cut the white counterspells (Lapse of Certainty & Mana Tithe) and Sunforger. added more equipments instead.

Infect is a sub theme I have in the deck with cards such as Phyrexian Crusader, Grafted Exoskeleton, and Tainted Strike. Running the Tainted Strike beacuse this deck got alot of ways to give your Knights double strike, and using Tainted Strike on a 4 power Knight with double strike is a fun and quick way to win. Sword of Truth and Justice is my only way of Proliferating the infect counters but at the same time I dont see Infect as the main way to win, just a fun quirk this deck have.

Two equipments i´d like to add in the future are Bloodforged Battle-Axe and Sword of the Animist. With the Bloodforged Battle-Axe you might have to add Krark-Clan Ironworks to get more value out of it. I dont deny that the Axe wins games, but its very abusable in this deck with free equip costs and double strike but I would rather have the Swords to get me that value.

One way of making the deck more competitive is adding more Tutors, Im currently only running a few tutors while I could add atleast 2-3 more to make it more consistent.

Sry for my english

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

94% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

48 - 0 Rares

21 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.91
Tokens Copy Clone, Elephant 3/3 G, Knight 2/2 W w/ Vigilance, Phyrexian Germ 0/0 B, Survivor 1/1 R, The Monarch, Treasure, Vampire 1/1 W, Wolf 2/2 G
Votes
Ignored suggestions
Shared with
Views