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Sygg's Tap Mill

Commander / EDH*

johhnnyD14


So I'm developing my first EDH deck based around Sygg, River Guide. As it is right now, I have a little over half the cards here and am missing most of the creatures, some of the spells, and a couple of lands. I've opted to use the merfolk's Wizard subtype synergy, as well as numerous Tap/Untap effects to do things like gain life, draw cards, create tokens, and counter spells.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

35 - 0 Rares

22 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.53
Tokens Elemental 1/0 U, Merfolk 1/1 U, Merfolk 1/1 U w/ Hexproof, Merfolk Wizard 1/1 U, Morph 2/2 C
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