Maybeboard


Another deck variant of my favourite commander, which focuses on various janky combos. Built as an "honest combo control" and including most of my top favourite cards in the game with the goal to sit tight, pop my head from the pillow fort from time to time, occasionally do some fun stuff with Sydri and when the time is right to combo off.

About Sydri

Probably the main reason to run Sydri is the fun flavourfull aspect of her abilities. With an artifact can become a creature and for more it gains lifelink and deathtouch and threatens to block and kill valuable creatures our opponents might throw our way and gain us some life in the process.

Additionally by having 51+ life and an Aetherflux Reservoir on the field, Sydri can create infinite loop of laser shots to kill all other players one by one.

Having Sydri out on the field also threatens any boardwipe to turn into vandalblast, destroying the opponents' powerful artifacts, that she has brought to life for modest fee of per use. It should be noted that in certain cases she can simply instakill 0 cost artifacts, including but not limited to Mana Crypt, Mox Amber, Mox Opal, Mox Diamond and the entire cycle of artifacts lands from Mirrodin.

Last but not least using Sydri's first ability is the easiest way to flip Conqueror's Galleon   and getting both ramp and a nice card draw/recycle engine. (Keep in mind that the ship will be 4/4 and not 2/10 in case you attack someone that can block and kill it).

Win Conditions

Main win condition of the deck is Dramatic Reversal + Isochron Scepter + mana rocks that produce at least , but there are a few more alternative approaches.

Option 1 - Cast Triggers

Dramatic Reversal + Isochron Scepter + Circu, Dimir Lobotomist proccing on all cast triggers lets you exile all of your opponents libraries. Fun fact with this you don't need stuff like Leyline of the Void or Tormod's Crypt and unlike most other decking strategies your opponents are not saved by fancy cards like Emrakul, the Aeons Torn, Kozilek, Butcher of Truth or Leyline of Sanctity evil grin.

Dramatic Reversal + Isochron Scepter + Aetherflux Reservoir proccing on all cast triggers gets you infinite lifegain and infinite laser charges.

Dramatic Reversal + Isochron Scepter + Staff of Nin casts untap the staff and give you infinite pings.

Dramatic Reversal + Isochron Scepter + Dynavolt Tower proccing on all cast triggers gets you infinite and also untaps the tower for infinite 3 damage pings to opponents.

Option 2 - Lifegain

Felidar Sovereign combined with either Axis of Mortality or plain old lifegain from the Honden of Cleansing Fire proccing hopefully twice each turn with Paradox Haze. Combo can be made easier with either Gonti's Aether Heart or Teferi's Protection.

Another fun option is Sanguine Bond + Axis of Mortality either powered by Paradox Haze or copied with Mirage Mirror making effectively 2 swaps of life totals, which even in the case of lower life opponent with the second trigger will net you back your original health which in turn is considered gaining life, thus proccing the Sanguine Bond.

As already mentioned another option is having 51 life + Aetherflux Reservoir + Sydri, Galvanic Genius and +. This will result in an infinite loop of lifelinking laser shots for everyone at the table.

Option 3 - Token Strategy

Main goal is to get a lot of tokens from the same kind (hopefully with the help of Anointed Procession) and win with one of several options:

Revel in Riches combined with several boardwipes (instant speed Rout before upkeep <3) or with Mechanized Production on a treasure token for extra style points.

Mechanized Production on an artifact (best targets being Noxious Gearhulk or Darksteel Ingot unless having multiple other tokens from either Revel in Riches, Tamiyo's Journal or Thopter Spy Network.

Option 4 - Card Draw

Probably the hardest to pull of but rewarding in its own right. Main goal is getting Kindred Boon, Myojin of Seeing Winds and Psychosis Crawler at the same time with at least additional mana for an extra divinity counter with the goal of drawing around 40+cards and draining everyone for the same amount.

Option 5 - Soft Lock

We can also put a soft lock on the game by having Kindred Boon + Myojin of Night's Reach on the field with at least additional mana for an extra divinity counter with the goal of denying our opponents of their hands... permanently.

Option 6 - The back-up

Using the good old Dramatic Reversal + Isochron Scepter combo with more mana rocks than usual with the preferred, but not always necessary ability to produce coloured mana and casting Torment of Hailfire for a lot. Why its not main win condition you may ask? Because I'm running 0 counterspells and can't afford Boseiju, Who Shelters All.

Planeswalkers

They are here for two reasons, card draw and distraction. The deck is not supposed to ultimate them reliably, even with the massive pillow fort package (for example Dovin Baan will require 4 full turn rotations in order to ultimate and will paint a massive target on your back if you try to do so).

Safety Bubble

It's a nice space where not only the trees are green and roses are red but where also you don't die. The pillow fort package is obvious and the other package is targeting specifically graveyard/go-wide decks. I've also icluded Maze of Ith, oh I mean Thaumatic Compass   for those special occasions when I match up against voltron.

Mana Base

Like the rest of the deck it's pretty budget oriented without any big surprises. Path of Ancestry is here because it's a tricolored tapland and I'm fine with it.

Thanks for reading, hope you liked the deck :)

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95% Casual

Competitive

Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

43 - 0 Rares

16 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 4.11
Tokens Clue, Copy Clone, Emblem Dovin Baan, Emblem Ob Nixilis Reignited, Phyrexian Horror X/X C, Thopter 1/1 C, Treasure, Vampire Knight 1/1 B
Folders EDH, Commander
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