Maybeboard


Goals - Take advantage of Rashmi's draw power combined with flickering ETB's and graveyard recursion to overwhelm opponents in card advantage while maintaining control of the board with targetted or global removal options. Add clones to double up on ETB's and/or snatch good targets from opponents.

ORIGINAL DECK LIST OBSOLETE - SEE ARCHIVE FOR CHANGELOG

Flicker package - Conjurer's Closet, Displace, Ghostly Flicker, Illusionist's Stratagem, Deadeye Navigator, Essence Flux, Changeling Titan

Recursion Package - Greenwarden of Murasa, Eternal Witness, Archaeomancer, Seasons Past, Verdant Confluence, Nissa, Vital Force, Deadwood Treefolk

Counterspell Package - Counterspell, Plasm Capture, Draining Whelk, Desertion

Removal Package - Thing in the Ice  , Cyclonic Rift, Terastodon, Reality Shift, Curse of the Swine, Beast Within, Reclamation Sage, Acidic Slime, Bribery, Phyrexian Ingester, Ulamog, the Ceaseless Hunger

Clone Package - Mimic Vat, Progenitor Mimic, Altered Ego, Stunt Double, Clever Impersonator

Ramp Package - Green Sun's Zenith, Birds of Paradise, Sol Ring, Simic Signet, Thought Vessel, Into the North, Nature's Lore, Farseek, Sakura-Tribe Elder, Zendikar Resurgent

Utility Package - Seedborn Muse, Archetype of Imagination, Nylea, God of the Hunt, Mind's Dilation, Swiftfoot Boots, Avenger of Zendikar, Thunderfoot Baloth, Yeva, Nature's Herald, Teferi, Mage of Zhalfir, Vedalken Orrery, Leyline of Anticipation

Draw Package - Future Sight, Magus of the Future, Rhystic Study, Brainstorm, Prime Speaker Zegana, Mystic Remora, Mystical Tutor

Suggestions

Updates Add

Nissa, Steward of Elements -> Thassa, God of the Sea. Nissa was clunky to make work. Thassa gives me a free Scry 1 and also lends a touch more evasion to the deck.

Chord of Calling -> Grafted Exoskeleton. Chord removed in an effort to make games a little more interesting by diversifying win conditions. Exoskeleton can make my utility/ETB creatures more useful once they're on the battlefield, and make my bigger creatures potentially game-winning when combined with trample or unblockable.

Flicker package removed (along side accompanying adjustments to even out the curve)

Cuts:

Conjurer's Closet, Essence Flux, Displace, Ghostly Flicker - The original concept of the deck had a couple more flicker spells, and a couple more ETB creatures to take advantage of them. After multiple adjustments and tweaks, the number of ETB creatures is down, and I don't often see the flicker spells during a point they can be useful. DEN will remain since I need him for the infinite turn combo.

Mind Stone, Rampant Growth - Cut and replaced with more curve suitable ramp spells.

2 Island - One land replaced, the other removed since I have a touch more Psuedo-ramp to work with. I might be being a little greedy, so we'll see how this pans out.

Replacements:

Lifeblood Hydra, Primordial Hydra, Ulvenwald Hydra - So, Hydra's. They scale with whatever stage the game is at, and I can use them to sculpt Rashmi triggers if I can see the top of my deck. They're all capable of ending the game for me if I need them to, so they can help force removal out of my opponents, and in some cases, benefit me if they are removed. Ulvenwald gives me a psuedo-ramp. Primordial can just get monstrously terrifyingly huge if left unchecked. Lifeblood gives me a consolation prize if someone boardwipes (assuming the threat of me drawing a bunch of cards and gaining a bunch of life isn't enough of a deterrent).

Kruphix, God of Horizons - Synergizes with the Hydra's/Muse, and gives me a somewhat sticky body on top of that. Not overly concerned about the handsize limit restrictions. Another Psuedo-Ramp source (technically a bank, but whatever).

Propaganda - Mainly added back in to help curb the token spam swinging in for a million damage. Not sure how effective it'll be, but we can see how things work out.

Rogue's Passage - Another source of evasion to help get big stompy infect monsters though can't hurt.

Cultivate, Kodama's Reach - Replacement ramp to compensate for the loss of Mind Stone/Rampant Growth. I'll eventually replace all my basics with Snow basics, but it's not high on the priority list.

And that about wraps up another adventure in squeezing the deck into an abomination of what it once was!

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Date added 7 years
Last updated 6 years
Exclude colors WBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

36 - 0 Rares

17 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.39
Tokens Beast 3/3 G, Bird 2/2 U, Boar 2/2 G, Copy Clone, Emblem Kiora, the Crashing Wave, Emblem Nissa, Vital Force, Kraken 9/9 U, Manifest 2/2 C, Plant 0/1 G, Spider 1/2 G
Folders Cool decks, Rashmi, Eternities Crafter, edh, EDH
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