The is honestly probably one of the most fun deck I have ever played and made myself. It is a fast paced deck that can get big creatures out really fast.

How it works

If your wondering about the deck this is where you should look to see how it functions. I tend to stay away from infinite combo's if I can because they tend to be either unfair or not fun, for myself and others included. My main win condition for the deck is to out damage everyone else and build a good board state that they can not deal with. My weaknesses are hand disruption, mill, and board wraths.

Card Draw

I love having good synergy in my decks and this one brings it in buckets. Such as drawing from creatures entering the battlefield or similar affects. Cards that do that are:Temur Ascendancy,Soul of the Harvest,and Zendikar Resurgent. These all help keep the gas going while adding their own benefit.

The Big Guys

Another strategy I like to incorporate into this deck is big fatties! My main beaters in the deck are:Artisan of Kozilek,Dragonlord Atarka,Thragtusk (my personal favorite),Avenger of Zendikar,Void Winnower,and last but not least Ulamog, the Ceaseless Hunger. Most of these guys have a good ability on them so to replace them I will need equal or greater value of course.

The little dudes

What are big fatties without the support of little weenies? A list of the mana guys I use are:Wood Elves,Coiling Oracle,Sakura-Tribe Elder,Rattleclaw Mystic,Manaweft Sliver,and Birds of Paradise. Other ramping cards I love to use are Nature's Lore for my dual lands, Kodama's Reach,and Skyshroud Claim. These guys allow me to get my bigger guys out faster so I can play what I want, when I want.

Utility Cards

The cards that I have in the deck strictly for utility or value are as follows:Acidic Slime,Elvish Piper,Eternal Witness,Ogre Battledriver,Oracle of Mul Daya, Profaner of the Dead ,Birthing Pod,and Evolutionary Leap.They either help me stop my opponent, give me value such as recursion(looking at you Eternal Witness) or advance my board state or enables me to do so.

Planes walkers

The planes walkers I have added into the deck tend to do something with creatures. Seeing as my main win condition is damage they need to enhance my creatures as much as possible. Also I never plan on using the final ability on any of my planes walkers so I tend to not judge them that way.

The End

Now you know a little more about the deck I hope my brief description helped understand what certain cards do and what they should be replaced with. If you have any questions feel free to leave a comment and/or a suggestion!

Suggestions

Updates Add

All right been away for AWHILE, time to clean it up with some new updates. Added: Dig Through Time i am a big fan of this card and everything it does, auto include in any blue deck ever. Traverse the Ulvenwald, also a big fan of this pretty much auto include in any green deck. Dragonlord Atarka Super big beef cake of a house, i lurve with her. Rocks my world for sure. Rashmi, Eternities Crafter seems to be pretty good, not sure because i have yet to play with her since adding her.

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 9 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

43 - 0 Rares

13 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.12
Tokens Ashaya, the Awoken World, Beast 3/3 G, Copy Clone, Dragon 1/1 RG, Dragon 4/4 R, Elemental 3/1 R, Emblem Domri Rade, Manifest 2/2 C, Morph 2/2 C, Plant 0/1 G, Satyr 2/2 GR
Folders more commander decks, Deck Ideas, Temur EDH
Votes
Ignored suggestions
Shared with
Views