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Swing for the fence

Commander / EDH*

Stodd


Description

Big baddies!!!!! You got what you need to get your big hitters out quicker and faster. Ramp up quick and get them out if board wipe comes you can bounce back quick. This is a multiplayer deck not really set up for 1v1 but really never tried. Please post your suggestions. Thanks

Updates

Comments

Stodd says... #1

Go Big

May 5, 2017 9:50 p.m.

Stodd says... #2

Go Big!

May 5, 2017 9:53 p.m.

ataraxic89 says... #3

I play tested this deck against my animar deck, Ataraxic89's Eldrazi Deck.

I played it twice. It performed very badly. Maybe just bad draws but I made sure it had at least 3 lands in hand.

Your mana costs are WAY too high for how little mana ramp you have. Which in green, there are no excuses.

Where is Cultivate, Kodama's Reach, Birds of Paradise, Llanowar Elves, Explosive Vegetation?

Also, your lands are too slow. Now, this is a more expensive fix than the above 5 cards. But IMHO its better to have basic lands, than too many "slow" lands that enter tapped. I strongly suggest you reduce the number of "this land enters tapped" or "this land taps for colorless and does a neat thing" lands to 10 or less of all your lands. The exception being things like shock lands, such as Stomping Ground, or a checkland like Rootbound Crag.

Lastly, you need to remove some of your more expensive CMC cards. Your average is almost 5 cmc. Thats just too high.

TLDR

You cant "Go Big" if you cant cast your cards.

May 9, 2017 6:46 p.m.

Stodd says... #4

Thanks will make the changes and thanks for the help

May 9, 2017 10:08 p.m.

Duhphlates says... #5

For having an equal amount of lands of each color your deck has a lot more green in it than anything. Have you thought about trying mono-green with Omnath, Locus of Mana? If you just replace a few cards you can get your deck rolling pretty fast. Omnath kind of builds itself.

I'm going to assume you are moving from modern/legacy (basically 60 card) to testing the waters of EDH (you've got a Goyf and a Crucible of Worlds), and in my opinion Omnomnom is a very fun and easy to play deck that can quickly take games to the next level.

If you don't want to switch, you still have 45 green symbols you can use with Karametra's Acolyte.

I'd also suggest running some more artifact and/or enchantment destruction, as you have a lot of access to that in R/G.

I don't want to be someone who builds your deck for you so I don't want to make suggestions and tell you what to take out, but if you want some more help from someone who (sometimes) isn't an asshole let me know.

May 12, 2017 10:22 a.m.

Stodd says... #6

Thanks going to try him!

May 13, 2017 9:14 a.m.

Stodd says... #7

Made for v4

May 22, 2017 1:48 p.m.

Stodd says... #8

Why are these cards showing up as banned in commander?

May 23, 2017 2:02 p.m.

Stodd says... #9

Fixed

May 23, 2017 4:47 p.m.

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Compare to inventory
Date added 1 month
Last updated 2 weeks
Splash colors R
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.42
Tokens 0/1 Plant, 10/10 Eldrazi, 20/20 Avatar, 1/1 Elemental
Folders Commander Ref
Views 764