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Swing and a Moonmist


Description

Only been to a few FNMs with this since RtR, and have done...average. Will do better (hopefully) once I have the Terminus, and Snapcasters I need. I'm constantly tweaking this, and not the most sure about my land base, and sideboard so any help would be appreciated. Thanks for taking a look, and would love your input. Maybe drop a +1 and tell your friends if you really like it.

Cubeman says...

#1

i would add in 4 mind sculpts

September 5, 2012 4:21 p.m.

klo696 says...

#2

try Safe Passage it protects you from burn is a good fog effect

September 5, 2012 4:46 p.m.

Anything you would suggest taking out? I didn't use them in play test much, but I'm kind of worried about not having counter spells

September 5, 2012 5:58 p.m.

Cubeman says...

#4

the devastation tides

September 6, 2012 5:21 p.m.

gregowolves says...

#5

run Supreme Verdict field wipe them so they can't attack for at least one turn

September 20, 2012 10:24 p.m.

I'm planning on it. Just want to wait till cards are out and playtest before I make the adjustments on here.

September 21, 2012 12:27 a.m.

CW says...

#7

drop Moonmist for Druid's Deliverance , and the Clinging Mists for Riot Control

September 6, 2013 3:30 p.m.

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TCGPlayer.com price Checkout

Low Avg High
$242.38 $340.51 $678.48
Date added 1 year
Last updated 7 months
Legal formats Commander / EDH, Extended, Legacy, Modern, Standard, Vintage
Sets
Cards 60
Avg. CMC 2.98

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