Just like the pied piper
Led rats through the streets
We dance like the marionettes
Swaying to the symphony of destruction.
Symphony of Destruction - Megadeth
Ramping out big creatures early on to create a destructive army of death. How can you stop such beastly creatures so early? Try and find out as you sway to the symphony of destruction :)
Other win conditions are just beating the opponent to death with your fatties, mainly your Eldrazi or Lorthos, the Tidemaker
For creatures we have the rampers and the fatties. The ramp creatures are Sylvan Caryatid and Overgrown Battlement. The fatties are Emrakul, the Aeons Torn, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, Lorthos, the Tidemaker, Craterhoof Behemoth, Thassa, God of the Sea for control and unblockable, and finally, the ramping fatty Vorinclex, Voice of Hunger.
Our only enchantment is Omniscience cause you know, casting stuff for free is nice.
Instants we got Blue Sun's Zenith for that mass card draw, Harrow for ramp, Cyclonic Rift for early game bounce or late game board sweeper, Twincast to further ramp with Harrow or to copy a spell the opponent plays, and Plasm Capture for some control and ramp.
Anyway, this is my mana ramp deck. +1, comments, thoughts and suggestions are appreciated :)
Rating is at an all time high of 20! My best deck, and I owe a lot of it to the community here. Many people gave many helpful suggestions to further improve my destructive deck. I'm really proud of this one :)
So I replaced Axebane Guardian with Sylvan Caryatid to stop pesy burn/kill spells from removing all my defenders. Pitched in a couple Cyclonic Rifts and added in 3 Rampant Growth to further increase ramp.
This deck is just so much fun to use and I really enjoy it. I thank you, TappedOut community for helping me create such a beautiful work of art :)
Mana Drain is a filler for the new counterspell to be coming out, Plasm Capture :)
Edit: Okay took out the Lifegift, the Simic Sky Swallowers, and an Explore and added an additional Coiling Oracle, Llanowar Elf, AEther Mutation. Also threw in some draw power, by adding Tidings to the deck. Also changed the land back to 12 each.
Gonna test this out and see how it runs.