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Super Shrine Tribal EDH - 2023 Update

Commander / EDH Enchantment

TheRandomeDud3


The goal of the deck is to maximize getting shrines out. Whether that is using Sisay's ability, Sanctum of All and/or Go-Shintai of Life's Origin.

Stack the triggers during the beginning of the upkeep, pre-combat main phase and the beginning of the end step based of the board states of your opponents.

Utilize Tatsunari's ability to do damage with all of the enchantments you're casting.

Mana fixing, the first gate that you should always tutor for will be Gond Gate; This will allow you to get your other gates in untapped.

Win conditions: Annihalate the table with damage from Shrines such as Sanctum of Stone Fangs. Draw yourself into the win with Jace, Weilder of Mysteries. Maze's End (More than ten gates are in the deck).

2023 Update: Added Braid of Fire and Mystic Remora to the deck. Play Braid of Fire first, and then Mystic Remora. On the next upkeep, stack the triggers where Braid of Fire is first creating the mana pool from its cumulative upkeep and use that to pay for mystic remora. If done right, you'll never have to tap a land to pay for Mystic Remora.

ShrineTribal

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37% Casual

63% Competitive

Date added 3 years
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

30 - 0 Rares

31 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Copy Clone, Shrine, Spirit 1/1 C
Folders frad, decks, Cool decks, Maybe, "borrowed" decks
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