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Super Ramp OTK

Standard RUG (Temur)

Eirhead


Hey, just looking for suggestions on how to make this deck more competitive if at all possible. I'm really really enjoying playing with Leyline of Anticipation and Wilderness Reclamation combo'd with Risen Reef for ramping. The win conditions are Mass Manipulation / Agent of Treachery plays, or 1-shotting the opponents life total with an Expansion / Explosion .

The deck doesn't compete very well against aggressive decks. I'm thinking maybe I should either add some control, maybe some counter spells, or perhaps add in Leafkin Druid to add a bodies and give myself a turn 2 minion. But it does seem that as long as I can get myself to like turn 5, I rarely lose after that point. The deck pulls cards hard, and runs away ramping, and can pull off some really broken Wilderness Reclamation plays - so I like that.

I think Cloudkin Seer and Growth Spiral are the most obvious cards I'd want to replace... but I do find the extra card draw does come in handy, particularly when playing against decks that make me discard. So I dunno. Open minded to any suggestions... I'm sure there are cards I didn't even think to add.

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Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

26 - 0 Rares

8 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 3.28
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