Extra Combat Phase (2)

Land Destruction (1)

This deck is VERY COMPETITIVE and it's the top rated and top viewed Narset EDH deck on Tappedout. It's been tested constantly for over 2 years and it's now pretty close to be optimized. There are several versions of Narset EDH deck you can find on Tappedout, and I believe this is the most consistent and competitive one.

The main strategy of playing this deck is to get Narset out and attack to trigger her ability as early as possible. Once you attack for the first time, your opponents are very likely to have no more turn of their own for the rest of the game.

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  • Manage to attack for the first time without any blocking creature or creatures big enough to kill Narset. Normally a turn-three Narset and a turn-four attack is on average. Sometimes a turn-two or even turn-one Narset is possible if Magic God is on your side. Once her ability is triggered, chances are that one or more extra turn/ combat phase cards can be cast without paying their mana costs. And with the extra turn / combat phase you get, you can have more and more combat phases and extra turns for more ability triggering. Usually when you get 2 or 3 extra turns or combat phases with Narset on board, you opponents would just scoop and start another game.

  • A land destruction card like Armageddon, Catastrophe, or Sunder exiled with Narset's ability could just end the game. Without having any land on board and Narset on the battlefield, your opponents can have very small chances to win the game.

  • Last and the simplest one, exiling Enter the Infinite with Narset's ability. It can be achieved by Personal Tutor, Mystical Tutor, Long-Term Plans or simply just luck. The First Step: cast Enter the Infinite and then put Omniscience back to your library. The Second Step: Exiling two red cards which are useless for the rest of the game for example like Need for Speed, Mass Hysteria or Ashling's Prerogative to cast Fury of the Horde OR if Fury of the Horde has been used previously, just use ramping artifact or spells like Mana Crypt, Sol Ring, Mox Diamond, etc. to cast Seize the Day or Relentless Assault. The Third Step: Attack and then cast Omniscience. Cast all the extra turn / combat phase cards and then Beacon of Tomorrows should be on the top of your library. Therefore, whenever you attack with Narset for the rest of that turn, you can get one more extra turn. After all this, you should have at least one opponent killed by commander damage and about 20 extra turns. The Fourth step: Return cards back to your library using Scroll Rack so you'll have cards to draw. OR Forget about returning cards to your library and leave only Beacon of Tomorrows there.

Merchant Scroll Show

Lion's Eye Diamond Show

Fabricate and Enlightened Tutor Show

As I said in the previous section, my win cons include casting Enter the Infinite, land destruction, and revealing several extra turn / combat phase spells and eventually finding Enter the Infinite.

So what's the percentage of winning for each attack?

First of all I presume that revealing Enter the Infinite, Armageddon, Catastrophe, Ravages of War, Sunder, and Boom/bust as winning. And I disregard the possibility of those spells being countered. And the chance of winning for each blind attack (suppose that I don't use any card in my hand to increase the odd of revealing any card) is:



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91% Competitive

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Date added 3 years
Last updated 2 days

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.72
Folders Good EDH, Great Decks, Jeskai Control, cEDH, Maybe, My EDH, Cool EDH Decks, Bookmarked, Commander EDH, Cool stuff, See all 198
Top rank #1 on 2017-12-03
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Revision 37 See all

1 month ago)

+1 Torch Courier main
-1 Lightning Greaves main
+1 Lightning Greaves maybe